[Bf-cycles] Smooth Shading

Mohamed Sakr 3dsakr at gmail.com
Mon Mar 18 14:06:43 CET 2019


not sure, but parsing the obj file may be the cause of the problem, from
the code it is made to parse xml file only, Brecht or Sergey know more
about this

On Mon, Mar 18, 2019 at 12:44 PM Santosh Singh <santoshmca.giit at gmail.com>
wrote:

> Hello Dear,
>
> Please check the render image
> [image: image.png]
>
>
> <cycles>
> <background>
> <background name="bg" strength="1.0" color="0.886275,0.847059,0.768628"/>
> <connect from="bg background" to="output surface"/>
> </background>
> <!-- Camera  -->
> <transform matrix = "1.000000 0.000000 -0.000000 0.000000 0.000000
> 1.000000 -0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 -0.000000
> 1.500000 -3.700000 1.000000">
> <camera width="800" height="500" type="perspective"/>
> </transform>
>
> <shader name="0">
> <texture_coordinate name="Texture_Coordinate"/>
> <mapping name="mapping" Type="Point" Scale="1 1 1" />
> <image_texture name="imgtexture1" filename="D:\image\830.bmp"/>
> <image_texture name="imgtexture2" filename="D:\image\Border Fabric.jpg"/>
> <mix_closure name="Mix_Shader" fac="0.5" />
> <diffuse_bsdf name="df_bsdf1"/>
> <diffuse_bsdf name="df_bsdf2"/>
> <bump name="bumpMap" Strength="1.0" Distance="0.1" />
> <connect from="Texture_Coordinate UV" to="mapping vector"/>
> <connect from="mapping vector" to="imgtexture1 vector"/>
> <connect from="imgtexture1 Color" to="bumpMap Normal"/>
> <connect from="bumpMap normal" to="df_bsdf1 Normal"/>
> <connect from="df_bsdf1 BSDF" to="Mix_Shader closure1"/>
> <!-- <connect from="imgtexture2 Color" to="df_bsdf2 Color"/>
> <connect from="df_bsdf2 BSDF" to="Mix_Shader closure2"/> -->
> <connect from="Mix_Shader closure" to="output Surface"/>
> </shader>
>
> <transform matrix=" 1 0 -0 0 0 1 -0 0 0 0 -1 0 -0 -0.25 -1.99551 1 ">
> <state interpolation="smooth" shader="0">
> <include src="D:\BitBucket\obj\Render.obj"/>
> </state>
> </transform>
>
> <shader name="1">
> <texture_coordinate name="Texture_Coordinate"/>
> <mapping name="mapping" Type="Point" Scale="1 1 1" />
> <image_texture name="imgtexture1" filename="D:\image\Normal Map1.bmp"/>
> <image_texture name="imgtexture2" filename="D:\image\Border Fabric.jpg"/>
> <mix_closure name="Mix_Shader" fac="0.3" />
> <diffuse_bsdf name="df_bsdf1"/>
> <diffuse_bsdf name="df_bsdf2"/>
> <bump name="bumpMap" Strength="1.0" Distance="0.1" />
> <connect from="Texture_Coordinate UV" to="mapping vector"/>
> <connect from="mapping vector" to="imgtexture1 vector"/>
> <connect from="imgtexture1 Color" to="bumpMap Normal"/>
> <connect from="bumpMap normal" to="df_bsdf1 Normal"/>
> <connect from="df_bsdf1 BSDF" to="Mix_Shader closure1"/>
> <connect from="imgtexture2 Color" to="df_bsdf2 Color"/>
> <connect from="df_bsdf2 BSDF" to="Mix_Shader closure2"/>
> <connect from="Mix_Shader closure" to="output Surface"/>
> </shader>
>
> <transform matrix=" 1 0 -0 0 0 1 -0 0 0 0 -1 0 -0 -0.25 -1.99551 1 ">
> <state interpolation="smooth" shader="1">
> <include src="D:\BitBucket\obj\Render.obj"/>
> </state>
> </transform>
>
> </cycles>
>
>
> I am using the obj file instead of Xml data. please try any sphare or
> curved shape data with include source path.
>
>
>
>
> On Mon, Mar 18, 2019 at 5:42 PM Mohamed Sakr <3dsakr at gmail.com> wrote:
>
>> probably post an image and the xml file
>>
>> On Mon, Mar 18, 2019 at 11:53 AM Santosh Singh <santoshmca.giit at gmail.com>
>> wrote:
>>
>>> Thanks for quick respose, i am using the suggested interpolation smooth,
>>> but the effect is not comming with render output.
>>>
>>> On Mon 18 Mar, 2019, 5:18 PM Mohamed Sakr, <3dsakr at gmail.com> wrote:
>>>
>>>> in the examples/scene_monkey.xml
>>>> there is this line:
>>>> <state interpolation="smooth" shader="monkey">
>>>> that smooth is the smooth shading, for flat shading change it to "flat"
>>>>
>>>> On Mon, Mar 18, 2019 at 10:49 AM Santosh Singh <
>>>> santoshmca.giit at gmail.com> wrote:
>>>>
>>>>> Hello Team Members,
>>>>>
>>>>> I am using cycles Standalone application for render output with (GPU
>>>>> quadro P4000).
>>>>> when using bump node, getting the bump effects with flat shading.
>>>>>
>>>>> Please guide me how to use flat or smooth shading into cycles
>>>>> render(standalone app).
>>>>> I saw into blender, there is shading option for smooth and flat.
>>>>>
>>>>> Please help me render with smooth shade.
>>>>>
>>>>> --
>>>>> Thanks & Regards
>>>>>  Santosh Kumar Singh
>>>>>   Software Engineer
>>>>> _______________________________________________
>>>>> Bf-cycles mailing list
>>>>> Bf-cycles at blender.org
>>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>
>>>> _______________________________________________
>>>> Bf-cycles mailing list
>>>> Bf-cycles at blender.org
>>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>>
>>> _______________________________________________
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>>> https://lists.blender.org/mailman/listinfo/bf-cycles
>>>
>> _______________________________________________
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>>
>
>
> --
> Thanks & Regards
>  Santosh Kumar Singh
>   Software Engineer
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org
> https://lists.blender.org/mailman/listinfo/bf-cycles
>
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