[Bf-cycles] Squared Samples feature
Thomas Dinges
blender at dingto.org
Thu Aug 22 21:59:58 CEST 2013
Hi,
thanks for all the feedback.
I commited a improved version of all that now, and it should make some
things easier to understand.
http://www.pasteall.org/pic/show.php?id=57980
Best regards,
Thomas
Am 22.08.2013 21:35, schrieb Greg Zaal:
> It should definitely be added to the Progressive integrator as well.
> That's pretty much all I use and it'd be very welcome. The idea that
> it shouldn't be added for the progressive integrator could equally be
> argued against the non-progressive too.
>
> As for the labeling, the simplest is usually the best. Just #² is fine
> by me. A label to display anything more is a bit redundant, since
> after reading just the tooltip it's clear what happens and the user
> does the math themselves to see how many diffuse samples will be done.
> Though having never really used the non-progressive integrator I don't
> know how confusing it could get. One or two lines below showing the
> totals of each sample type would be just fine anyway.
>
>
> On 22 August 2013 17:51, Brecht Van Lommel <brechtvanlommel at pandora.be
> <mailto:brechtvanlommel at pandora.be>> wrote:
>
> I think this option should definitely work for both progressive and
> non-progressive mode. I do not think progressive refinement should
> influence this design decision, using it together with non-progressive
> mode should work fine, we just have to do some renaming to clear up
> the confusion.
>
> I don't really have a suggestion for the label, but would be nice if
> it was just a single compact line.
>
> On Thu, Aug 22, 2013 at 5:19 PM, Matthew Heimlich
> <matt.heimlich at gmail.com <mailto:matt.heimlich at gmail.com>> wrote:
> > As you know, I like the renaming and label ideas, but don't
> think it makes
> > any sense to have square samples enabled for progressive
> rendering at all.
> > Exact values for sampling are rarely ever used or needed when
> progressively
> > rendering, so it would just be more UI clutter, IMO. There's a
> difference
> > between a set of values in non-progressive mode purposely chosen
> for your
> > unique scene and materials therein, and a single value that you
> let run
> > until things are clean enough.
> >
> >
> > On Thu, Aug 22, 2013 at 10:53 AM, Thomas Dinges
> <blender at dingto.org <mailto:blender at dingto.org>> wrote:
> >>
> >> Hi,
> >> I discussed the implementation with our artist module members
> Greg and
> >> Matt, also got some feedback from Brecht.
> >> But I am still not sure how to proceed. Suggested changes:
> >>
> >> * Re-enable for Progressive integrator again, for consistency.
> >> * Rename property to "Square Samples" (present tense), so it's
> a bit
> >> more clear that the action is not already done.
> >> * Add a label which displays the total amount of Samples. It
> would be
> >> nice to do this per ray type for the Non-Progressive
> integrator, like:
> >> Total AA Samples = AA²
> >> Total Diffuse Samples (Diffuse² * AA²)
> >>
> >> but I don't want to waste much space either in the Sampling panel.
> >>
> >> Ideas and improvements how this could be tackled are welcome.
> >>
> >> Thomas
> >>
> >> --
> >> Thomas Dinges
> >> Blender Developer, Artist and Musician
> >>
> >> www.dingto.org <http://www.dingto.org>
> >>
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> >
> >
> >
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--
Thomas Dinges
Blender Developer, Artist and Musician
www.dingto.org
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