[Bf-cycles] World shader disconnecting

Paulius Mscichauskas visprotis at gmail.com
Thu Nov 10 15:33:44 CET 2011


Can't Cycles "use nodes" be separated from BI's "Use nodes"? :)

On 10 November 2011 16:17, Brecht Van Lommel <brechtvanlommel at pandora.be>wrote:

> Adding a new datablock will use nodes by default, but existing
> datablocks will not be modified when you select Cycles as a render
> engine, that wouldn't be the expected behavior I think.
>
> Brecht.
>
> On Thu, Nov 10, 2011 at 2:55 PM, Paulius Mscichauskas
> <visprotis at gmail.com> wrote:
> > What's the point of "Enable nodes" in Cycles, if cycles only works
> through
> > nodes?
> >
> > On 10 November 2011 15:04, Brecht Van Lommel <brechtvanlommel at pandora.be
> >
> > wrote:
> >>
> >> I've added the colors now in the UI when nodes are not enabled yet.
> >> Also small tip, it's possible to copy colors with ctrl+c over the
> >> color button, not need to go the hex value.
> >>
> >> Brecht.
> >>
> >> On Wed, Nov 9, 2011 at 10:45 PM, Daniel Salazar - 3Developer.com
> >> <zanqdo at gmail.com> wrote:
> >> > I understand it can save some clicks, good :)
> >> >
> >> > Daniel Salazar
> >> > 3Developer.com
> >> >
> >> >
> >> >
> >> > On Wed, Nov 9, 2011 at 3:43 PM, Kel M <kelvinshrek at gmail.com> wrote:
> >> >> What he's trying to say, is that it would incredibly annoying to have
> >> >> to go
> >> >> back and forth between renderers, copying HEX values. As an artist, I
> >> >> often
> >> >> find that you can get a shade "just right", and need to copy it
> >> >> exactly. I
> >> >> beleive the same principle applies for worlds.
> >> >>
> >> >> On Wed, Nov 9, 2011 at 4:40 PM, Thomas Dinges <blender at dingto.org>
> >> >> wrote:
> >> >>>
> >> >>> The use of this is, that people at least don't have to change the
> RGB
> >> >>> color when using Cycles.
> >> >>> It would be bad if you need to enable Cycles and set all colors
> again.
> >> >>> :)
> >> >>>
> >> >>> Am 09.11.2011 22:37, schrieb Daniel Salazar - 3Developer.com:
> >> >>> > It does the same for materials? Right, i don't see any real use in
> >> >>> > this but at least i can see the "intention" :)
> >> >>> >
> >> >>> > Daniel Salazar
> >> >>> > 3Developer.com
> >> >>> >
> >> >>> >
> >> >>> >
> >> >>> > On Wed, Nov 9, 2011 at 3:35 PM, Thomas Dinges<blender at dingto.org>
> >> >>> >  wrote:
> >> >>> >> I don't see you complain about the same behaviour for Materials.
> >> >>> >> After
> >> >>> >> changing to Cycles you cant change the default material color
> too,
> >> >>> >> without enabling Shader Nodes. ;-)
> >> >>> >>
> >> >>> >> People asked for some basic Material conversion and now you say
> it
> >> >>> >> would
> >> >>> >> be better to not do any conversion, just render black.
> >> >>> >> I hope you get the point. ;-) -1 on this!
> >> >>> >>
> >> >>> >> Am 09.11.2011 22:29, schrieb Daniel Salazar - 3Developer.com:
> >> >>> >>> Ok lets's get this straight. change the horizon color in
> *Blender
> >> >>> >>> Internal* to red, now switch to a completely different render
> >> >>> >>> engine
> >> >>> >>> that, btw, will disable the access to the horizon color. Render
> a
> >> >>> >>> preview and it's red! I do see a problem with this
> >> >>> >>>
> >> >>> >>> Daniel Salazar
> >> >>> >>> 3Developer.com
> >> >>> >>>
> >> >>> >>>
> >> >>> >>>
> >> >>> >>> On Wed, Nov 9, 2011 at 3:26 PM, Thomas Dinges<
> blender at dingto.org>
> >> >>> >>>  wrote:
> >> >>> >>>> Thats wrong.
> >> >>> >>>> The default background in the internal engine is grey as well.
> >> >>> >>>> ;-)
> >> >>> >>>> And thats the default Cycles is using too.
> >> >>> >>>> Change the "Horizon Color" in BI, and then enable Cycles. It
> uses
> >> >>> >>>> this
> >> >>> >>>> color.
> >> >>> >>>>
> >> >>> >>>> Honestly I don't see an issue here.
> >> >>> >>>>
> >> >>> >>>> Am 09.11.2011 22:23, schrieb Daniel Salazar - 3Developer.com:
> >> >>> >>>>> And who asked the default to be gray? where can i control the
> >> >>> >>>>> default?
> >> >>> >>>>> imo it should be black, like any blender internal render, no
> >> >>> >>>>> lights
> >> >>> >>>>> or
> >> >>> >>>>> environment defined? then you get black
> >> >>> >>>>>
> >> >>> >>>>> Daniel Salazar
> >> >>> >>>>> 3Developer.com
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>>
> >> >>> >>>>> _______________________________________________
> >> >>> >>>>> Bf-cycles mailing list
> >> >>> >>>>> Bf-cycles at blender.org
> >> >>> >>>>> http://lists.blender.org/mailman/listinfo/bf-cycles
> >> >>> >>>> --
> >> >>> >>>> Thomas Dinges
> >> >>> >>>> Blender Developer, Artist and Musician
> >> >>> >>>>
> >> >>> >>>> www.dingto.org
> >> >>> >>>>
> >> >>> >>>> _______________________________________________
> >> >>> >>>> Bf-cycles mailing list
> >> >>> >>>> Bf-cycles at blender.org
> >> >>> >>>> http://lists.blender.org/mailman/listinfo/bf-cycles
> >> >>> >>>>
> >> >>> >>> _______________________________________________
> >> >>> >>> Bf-cycles mailing list
> >> >>> >>> Bf-cycles at blender.org
> >> >>> >>> http://lists.blender.org/mailman/listinfo/bf-cycles
> >> >>> >>
> >> >>> >> --
> >> >>> >> Thomas Dinges
> >> >>> >> Blender Developer, Artist and Musician
> >> >>> >>
> >> >>> >> www.dingto.org
> >> >>> >>
> >> >>> >> _______________________________________________
> >> >>> >> Bf-cycles mailing list
> >> >>> >> Bf-cycles at blender.org
> >> >>> >> http://lists.blender.org/mailman/listinfo/bf-cycles
> >> >>> >>
> >> >>> > _______________________________________________
> >> >>> > Bf-cycles mailing list
> >> >>> > Bf-cycles at blender.org
> >> >>> > http://lists.blender.org/mailman/listinfo/bf-cycles
> >> >>>
> >> >>>
> >> >>> --
> >> >>> Thomas Dinges
> >> >>> Blender Developer, Artist and Musician
> >> >>>
> >> >>> www.dingto.org
> >> >>>
> >> >>> _______________________________________________
> >> >>> Bf-cycles mailing list
> >> >>> Bf-cycles at blender.org
> >> >>> http://lists.blender.org/mailman/listinfo/bf-cycles
> >> >>
> >> >>
> >> >> _______________________________________________
> >> >> Bf-cycles mailing list
> >> >> Bf-cycles at blender.org
> >> >> http://lists.blender.org/mailman/listinfo/bf-cycles
> >> >>
> >> >>
> >> > _______________________________________________
> >> > Bf-cycles mailing list
> >> > Bf-cycles at blender.org
> >> > http://lists.blender.org/mailman/listinfo/bf-cycles
> >> >
> >> _______________________________________________
> >> Bf-cycles mailing list
> >> Bf-cycles at blender.org
> >> http://lists.blender.org/mailman/listinfo/bf-cycles
> >
> >
> > _______________________________________________
> > Bf-cycles mailing list
> > Bf-cycles at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-cycles
> >
> >
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org
> http://lists.blender.org/mailman/listinfo/bf-cycles
>
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