[Bf-cycles] World shader disconnecting
blender at dingto.org
Thu Nov 10 15:37:10 CET 2011
Cycles Shading System is Node based. ;-)
Am 10.11.2011 15:33, schrieb Paulius Mscichauskas:
> Can't Cycles "use nodes" be separated from BI's "Use nodes"? :)
> On 10 November 2011 16:17, Brecht Van Lommel
> <brechtvanlommel at pandora.be <mailto:brechtvanlommel at pandora.be>> wrote:
> Adding a new datablock will use nodes by default, but existing
> datablocks will not be modified when you select Cycles as a render
> engine, that wouldn't be the expected behavior I think.
> On Thu, Nov 10, 2011 at 2:55 PM, Paulius Mscichauskas
> <visprotis at gmail.com <mailto:visprotis at gmail.com>> wrote:
> > What's the point of "Enable nodes" in Cycles, if cycles only
> works through
> > nodes?
Blender Developer, Artist and Musician
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