[Bf-cycles] World shader disconnecting
Thomas Dinges
blender at dingto.org
Thu Nov 10 15:37:10 CET 2011
Cycles Shading System is Node based. ;-)
Am 10.11.2011 15:33, schrieb Paulius Mscichauskas:
> Can't Cycles "use nodes" be separated from BI's "Use nodes"? :)
>
> On 10 November 2011 16:17, Brecht Van Lommel
> <brechtvanlommel at pandora.be <mailto:brechtvanlommel at pandora.be>> wrote:
>
> Adding a new datablock will use nodes by default, but existing
> datablocks will not be modified when you select Cycles as a render
> engine, that wouldn't be the expected behavior I think.
>
> Brecht.
>
> On Thu, Nov 10, 2011 at 2:55 PM, Paulius Mscichauskas
> <visprotis at gmail.com <mailto:visprotis at gmail.com>> wrote:
> > What's the point of "Enable nodes" in Cycles, if cycles only
> works through
> > nodes?
>
--
Thomas Dinges
Blender Developer, Artist and Musician
www.dingto.org
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.blender.org/pipermail/bf-cycles/attachments/20111110/ad7857f9/attachment.htm
More information about the Bf-cycles
mailing list