[Bf-cycles] World shader disconnecting

Thomas Dinges blender at dingto.org
Thu Nov 10 15:37:10 CET 2011


Cycles Shading System is Node based. ;-)

Am 10.11.2011 15:33, schrieb Paulius Mscichauskas:
> Can't Cycles "use nodes" be separated from BI's "Use nodes"? :)
>
> On 10 November 2011 16:17, Brecht Van Lommel 
> <brechtvanlommel at pandora.be <mailto:brechtvanlommel at pandora.be>> wrote:
>
>     Adding a new datablock will use nodes by default, but existing
>     datablocks will not be modified when you select Cycles as a render
>     engine, that wouldn't be the expected behavior I think.
>
>     Brecht.
>
>     On Thu, Nov 10, 2011 at 2:55 PM, Paulius Mscichauskas
>     <visprotis at gmail.com <mailto:visprotis at gmail.com>> wrote:
>     > What's the point of "Enable nodes" in Cycles, if cycles only
>     works through
>     > nodes?
>
-- 
Thomas Dinges
Blender Developer, Artist and Musician

www.dingto.org

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