[Bf-cycles] World shader disconnecting

Brecht Van Lommel brechtvanlommel at pandora.be
Thu Nov 10 15:17:06 CET 2011


Adding a new datablock will use nodes by default, but existing
datablocks will not be modified when you select Cycles as a render
engine, that wouldn't be the expected behavior I think.

Brecht.

On Thu, Nov 10, 2011 at 2:55 PM, Paulius Mscichauskas
<visprotis at gmail.com> wrote:
> What's the point of "Enable nodes" in Cycles, if cycles only works through
> nodes?
>
> On 10 November 2011 15:04, Brecht Van Lommel <brechtvanlommel at pandora.be>
> wrote:
>>
>> I've added the colors now in the UI when nodes are not enabled yet.
>> Also small tip, it's possible to copy colors with ctrl+c over the
>> color button, not need to go the hex value.
>>
>> Brecht.
>>
>> On Wed, Nov 9, 2011 at 10:45 PM, Daniel Salazar - 3Developer.com
>> <zanqdo at gmail.com> wrote:
>> > I understand it can save some clicks, good :)
>> >
>> > Daniel Salazar
>> > 3Developer.com
>> >
>> >
>> >
>> > On Wed, Nov 9, 2011 at 3:43 PM, Kel M <kelvinshrek at gmail.com> wrote:
>> >> What he's trying to say, is that it would incredibly annoying to have
>> >> to go
>> >> back and forth between renderers, copying HEX values. As an artist, I
>> >> often
>> >> find that you can get a shade "just right", and need to copy it
>> >> exactly. I
>> >> beleive the same principle applies for worlds.
>> >>
>> >> On Wed, Nov 9, 2011 at 4:40 PM, Thomas Dinges <blender at dingto.org>
>> >> wrote:
>> >>>
>> >>> The use of this is, that people at least don't have to change the RGB
>> >>> color when using Cycles.
>> >>> It would be bad if you need to enable Cycles and set all colors again.
>> >>> :)
>> >>>
>> >>> Am 09.11.2011 22:37, schrieb Daniel Salazar - 3Developer.com:
>> >>> > It does the same for materials? Right, i don't see any real use in
>> >>> > this but at least i can see the "intention" :)
>> >>> >
>> >>> > Daniel Salazar
>> >>> > 3Developer.com
>> >>> >
>> >>> >
>> >>> >
>> >>> > On Wed, Nov 9, 2011 at 3:35 PM, Thomas Dinges<blender at dingto.org>
>> >>> >  wrote:
>> >>> >> I don't see you complain about the same behaviour for Materials.
>> >>> >> After
>> >>> >> changing to Cycles you cant change the default material color too,
>> >>> >> without enabling Shader Nodes. ;-)
>> >>> >>
>> >>> >> People asked for some basic Material conversion and now you say it
>> >>> >> would
>> >>> >> be better to not do any conversion, just render black.
>> >>> >> I hope you get the point. ;-) -1 on this!
>> >>> >>
>> >>> >> Am 09.11.2011 22:29, schrieb Daniel Salazar - 3Developer.com:
>> >>> >>> Ok lets's get this straight. change the horizon color in *Blender
>> >>> >>> Internal* to red, now switch to a completely different render
>> >>> >>> engine
>> >>> >>> that, btw, will disable the access to the horizon color. Render a
>> >>> >>> preview and it's red! I do see a problem with this
>> >>> >>>
>> >>> >>> Daniel Salazar
>> >>> >>> 3Developer.com
>> >>> >>>
>> >>> >>>
>> >>> >>>
>> >>> >>> On Wed, Nov 9, 2011 at 3:26 PM, Thomas Dinges<blender at dingto.org>
>> >>> >>>  wrote:
>> >>> >>>> Thats wrong.
>> >>> >>>> The default background in the internal engine is grey as well.
>> >>> >>>> ;-)
>> >>> >>>> And thats the default Cycles is using too.
>> >>> >>>> Change the "Horizon Color" in BI, and then enable Cycles. It uses
>> >>> >>>> this
>> >>> >>>> color.
>> >>> >>>>
>> >>> >>>> Honestly I don't see an issue here.
>> >>> >>>>
>> >>> >>>> Am 09.11.2011 22:23, schrieb Daniel Salazar - 3Developer.com:
>> >>> >>>>> And who asked the default to be gray? where can i control the
>> >>> >>>>> default?
>> >>> >>>>> imo it should be black, like any blender internal render, no
>> >>> >>>>> lights
>> >>> >>>>> or
>> >>> >>>>> environment defined? then you get black
>> >>> >>>>>
>> >>> >>>>> Daniel Salazar
>> >>> >>>>> 3Developer.com
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>>
>> >>> >>>>> _______________________________________________
>> >>> >>>>> Bf-cycles mailing list
>> >>> >>>>> Bf-cycles at blender.org
>> >>> >>>>> http://lists.blender.org/mailman/listinfo/bf-cycles
>> >>> >>>> --
>> >>> >>>> Thomas Dinges
>> >>> >>>> Blender Developer, Artist and Musician
>> >>> >>>>
>> >>> >>>> www.dingto.org
>> >>> >>>>
>> >>> >>>> _______________________________________________
>> >>> >>>> Bf-cycles mailing list
>> >>> >>>> Bf-cycles at blender.org
>> >>> >>>> http://lists.blender.org/mailman/listinfo/bf-cycles
>> >>> >>>>
>> >>> >>> _______________________________________________
>> >>> >>> Bf-cycles mailing list
>> >>> >>> Bf-cycles at blender.org
>> >>> >>> http://lists.blender.org/mailman/listinfo/bf-cycles
>> >>> >>
>> >>> >> --
>> >>> >> Thomas Dinges
>> >>> >> Blender Developer, Artist and Musician
>> >>> >>
>> >>> >> www.dingto.org
>> >>> >>
>> >>> >> _______________________________________________
>> >>> >> Bf-cycles mailing list
>> >>> >> Bf-cycles at blender.org
>> >>> >> http://lists.blender.org/mailman/listinfo/bf-cycles
>> >>> >>
>> >>> > _______________________________________________
>> >>> > Bf-cycles mailing list
>> >>> > Bf-cycles at blender.org
>> >>> > http://lists.blender.org/mailman/listinfo/bf-cycles
>> >>>
>> >>>
>> >>> --
>> >>> Thomas Dinges
>> >>> Blender Developer, Artist and Musician
>> >>>
>> >>> www.dingto.org
>> >>>
>> >>> _______________________________________________
>> >>> Bf-cycles mailing list
>> >>> Bf-cycles at blender.org
>> >>> http://lists.blender.org/mailman/listinfo/bf-cycles
>> >>
>> >>
>> >> _______________________________________________
>> >> Bf-cycles mailing list
>> >> Bf-cycles at blender.org
>> >> http://lists.blender.org/mailman/listinfo/bf-cycles
>> >>
>> >>
>> > _______________________________________________
>> > Bf-cycles mailing list
>> > Bf-cycles at blender.org
>> > http://lists.blender.org/mailman/listinfo/bf-cycles
>> >
>> _______________________________________________
>> Bf-cycles mailing list
>> Bf-cycles at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-cycles
>
>
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