[Bf-committers] Blender 2.48a release AHOY!

Shaul Kedem shaul.kedem at gmail.com
Thu Oct 23 22:16:36 CEST 2008

Got an nvidia 64bit linux here, want me to check ?

On Thu, Oct 23, 2008 at 12:43 AM, Ken Hughes <khughes at pacific.edu> wrote:

> Ton Roosendaal wrote:
> > Get them compile machines running!
> >
> Ok, the linux binaries are uploaded to f.b.o (this has not been a fun
> day), but with caveats:
> * I was not able to completely test the 32-bit blenderplayer OpenGL
> binaries, or at least I'm not sure I tested then correctly.  Dynamic
> seem OK, but static only worked if I set "Blender Multitextured
> Materials" and then things looked crappy.
> * I had to test the 64-bit binaries on another machine which has an ATI
> video card.  Static OpenGL worked fine, but dynamic crashed on the
> following files (immediate crash on loading, never even made it to the
> splash screen):
>  fluidsim.blend
>  faceselectmode.blend
>  group-duplicate.blend
>  icetest.blend
>  radioroom.blend
>  sculpt.blend
>  weight-paint_test.blend
>  gimpact.blend
>  webskategirl_bullet.blend
> It might have been something specific to that machine, but I won't be
> able to test on my devel 64-bit machine for another 13 hours or so (10am
> PST).  Wasn't able to test blenderplayer at all on this machine.
> Ken
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