Got an nvidia 64bit linux here, want me to check ?<br><br><div class="gmail_quote">On Thu, Oct 23, 2008 at 12:43 AM, Ken Hughes <span dir="ltr"><<a href="mailto:khughes@pacific.edu">khughes@pacific.edu</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><div class="Ih2E3d">Ton Roosendaal wrote:<br>
> Get them compile machines running!<br>
><br>
</div>Ok, the linux binaries are uploaded to f.b.o (this has not been a fun<br>
day), but with caveats:<br>
<br>
* I was not able to completely test the 32-bit blenderplayer OpenGL<br>
binaries, or at least I'm not sure I tested then correctly. Dynamic<br>
seem OK, but static only worked if I set "Blender Multitextured<br>
Materials" and then things looked crappy.<br>
* I had to test the 64-bit binaries on another machine which has an ATI<br>
video card. Static OpenGL worked fine, but dynamic crashed on the<br>
following files (immediate crash on loading, never even made it to the<br>
splash screen):<br>
fluidsim.blend<br>
faceselectmode.blend<br>
group-duplicate.blend<br>
icetest.blend<br>
radioroom.blend<br>
sculpt.blend<br>
weight-paint_test.blend<br>
gimpact.blend<br>
webskategirl_bullet.blend<br>
<br>
It might have been something specific to that machine, but I won't be<br>
able to test on my devel 64-bit machine for another 13 hours or so (10am<br>
PST). Wasn't able to test blenderplayer at all on this machine.<br>
<font color="#888888"><br>
Ken<br>
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