[Bf-blender-npr] normal-edit modifier

Bastien Montagne montagne29 at wanadoo.fr
Wed Apr 1 18:20:22 CEST 2015


Yes, you can show normals (enable cage mode of modifier, switch to Edit 
mode and enable relevant normal option (middle button in the row of 
three, 'Normals' part of 'Mesh Display' panel, 3DView properties area). 
And “no user feedback” with a direct real time update of shading in 
viewport…

Aside from that, I do not see how you would like this tool to work? 
Seems like you are talking about a complete different process than 
merely spherizing normals (which obviously cannot work well with such 
geometry as our monkey head).

Le 01/04/2015 17:29, Wasili Novratidis a écrit :
> Vicente schreef op 31-3-2015 om 0:14:
>> Hi,
>>
>> Yesterday I notified this bug (https://developer.blender.org/T44180) 
>> but apparently it's not a bug, it's a feature...
>> I don't want to argue with the coder, not his fault.
>> I know you can do "something" with the groups but even then in the 
>> extreme areas you always get a glitch.
>> The main use case of normal-edit for me would be to spherify the 
>> normals in Anime-styled faces. But right now is completely useless 
>> for me.
>>
>> What do you guys think about it?
>>
>> Regards
>>
>> Vicente
>>
>>
>>
>> _______________________________________________
>> Bf-blender-npr mailing list
>> Bf-blender-npr at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-blender-npr
> Took another look into this. Yes agree, the workaround would be to use 
> different vertex groups. So it is still possible but it is something 
> more time consuming. Unless I am mistaken, problem is you cannot see 
> the altered normals so you are not aware if this problem exists. This 
> is a real issue, no user feedback what you are doing.
>
> Wasili
>
>
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> Bf-blender-npr at blender.org
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