[Bf-blender-npr] normal-edit modifier

Wasili Novratidis v.novratidis at gmail.com
Thu Apr 2 22:48:07 CEST 2015


Thanks Bastien,

Yeah the cage option worked like a charm. If you put the mesh in 
wiremode you are able to spot inward bound normals. So the ui feedback 
is ok.

Yeah I am referring to another proces. In fact want to be able to alter 
individual normals so you can correct mistakes like these, or do other 
magic stuff. That is not possible now, but perhaps possible if we can 
program this into python (if possible). I do not expect this to be on 
the charts for the devs real soon although there where more steps 
defined for the normal modifier (as I thought).

Bye,

Wasili

Bastien Montagne schreef op 1-4-2015 om 18:20:
> Yes, you can show normals (enable cage mode of modifier, switch to 
> Edit mode and enable relevant normal option (middle button in the row 
> of three, 'Normals' part of 'Mesh Display' panel, 3DView properties 
> area). And “no user feedback” with a direct real time update of 
> shading in viewport…
>
> Aside from that, I do not see how you would like this tool to work? 
> Seems like you are talking about a complete different process than 
> merely spherizing normals (which obviously cannot work well with such 
> geometry as our monkey head).
>
> Le 01/04/2015 17:29, Wasili Novratidis a écrit :
>> Vicente schreef op 31-3-2015 om 0:14:
>>> Hi,
>>>
>>> Yesterday I notified this bug (https://developer.blender.org/T44180) 
>>> but apparently it's not a bug, it's a feature...
>>> I don't want to argue with the coder, not his fault.
>>> I know you can do "something" with the groups but even then in the 
>>> extreme areas you always get a glitch.
>>> The main use case of normal-edit for me would be to spherify the 
>>> normals in Anime-styled faces. But right now is completely useless 
>>> for me.
>>>
>>> What do you guys think about it?
>>>
>>> Regards
>>>
>>> Vicente
>>>
>>>
>>>
>>> _______________________________________________
>>> Bf-blender-npr mailing list
>>> Bf-blender-npr at blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-blender-npr
>> Took another look into this. Yes agree, the workaround would be to 
>> use different vertex groups. So it is still possible but it is 
>> something more time consuming. Unless I am mistaken, problem is you 
>> cannot see the altered normals so you are not aware if this problem 
>> exists. This is a real issue, no user feedback what you are doing.
>>
>> Wasili
>>
>>
>> _______________________________________________
>> Bf-blender-npr mailing list
>> Bf-blender-npr at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-blender-npr
>
>
>
> _______________________________________________
> Bf-blender-npr mailing list
> Bf-blender-npr at blender.org
> http://lists.blender.org/mailman/listinfo/bf-blender-npr

-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.blender.org/pipermail/bf-blender-npr/attachments/20150402/46a612d1/attachment.htm 


More information about the Bf-blender-npr mailing list