[Uni-verse] OSGVerse

Gert Svensson gert at pdc.kth.se
Fri Apr 7 18:13:38 CEST 2006


Eskil,

you should note that this is  a prototype and not the completed renderer.
However it would be nice to know what features which is supported in the 
current prototype?
Some dynamic features are required to run the demo successfully.
We would like to move a wall or possibly  insert a new wall.

Best Regards
Gert


eskil at obsession.se wrote:

> Hi
>
> To day i got my first chance to test out OSGVerse. I started out by 
> making a
> simple scene with a geometry node with a box in it, then i created two 
> object
> nods pointing to it, and a simple material node containing a output 
> connected
> to a blender connected to a light and a color.
>
> As i started it up i could see the two cubes (no SDS), but they where 
> both gray
> so i thought i would simplify the material by just having a object node
> pointing to a color. Nothing happened. So then i went on to move the two
> objects using transforms, nothing happened. Then I opened up LoqAirou 
> and I
> pulled some vertices's and did some extrudes. Again nothing happened. 
> Then I
> changed the links for the two objects. nothing happened, I created a 
> new object
> node and connected it to the same material and geometry node. it 
> didn't show up
> in OSGVerse. Finally I tried to delete object nodes form the scene and 
> now
> finally it started to respond to my actions although sporadically.
>
> I was expecting more render features. but none of that really matters, 
> because
> this rendering engine isn't even dynamic and that's kind of the point 
> of using
> verse. The way this works one might as well use a file. If this is 
> going to
> pass as a high quality renderer before the review you got some work to 
> do.
>
> Cheers
>
> E
>
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