[tuhopuu-devel] Re: Camera fly-mode
GSR
gsr.b3d at infernal-iceberg.com
Sat Aug 6 17:50:10 CEST 2005
Hi,
fred at mentalwarp.com (2005-08-06 at 1136.54 +0200):
> I personally always found the camera positionning methods unintuitive
> and non practical.
> Your solution is a great idea.
> but the problem is the lack of precision of this method. While it is
> intuitive,
> it is difficult to make little precise changes.
>
> With the introduction of widgets we could also put one in the 3DView in
> camera mode if the camera is
> selected, so you could use the widget without switching views all the time.
You can also stop switching and use multiple views, so you can have a
view of the camera, and others to control. And there is also the track
empty method.
> But IMHO if you implement your idea, it will surely be a great
> improvement :)
It is implemented since 1.x era. Press shift+f.
> Ewout a écrit :
>
> > Chris Burt wrote:
> > > Don't forget the actual camera fly mode..
> > >
> > > 1. Press Numpad 0 to activate camera
> > > 2. Press Shift F to activate fly mode then:
> > >
> > > LMB = forward
> > > MMB = reverse
This work as a speed control, so do not click a lot or you will go
like a rocket. Clicking both at the same time sets the speed to zero.
GSR
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