[tuhopuu-devel] Re: Camera fly-mode

GSR gsr.b3d at infernal-iceberg.com
Sat Aug 6 17:50:10 CEST 2005


Hi,
fred at mentalwarp.com (2005-08-06 at 1136.54 +0200):
> I personally always found the camera positionning methods unintuitive 
> and non practical.
> Your solution is a great idea.
> but the problem is the lack of precision of this method. While it is 
> intuitive,
> it is difficult to make little precise changes.
> 
> With the introduction of widgets we could also put one in the 3DView in 
> camera mode if the camera is
> selected, so you could use the  widget without switching views all the time.

You can also stop switching and use multiple views, so you can have a
view of the camera, and others to control. And there is also the track
empty method.
 
> But IMHO if you implement your idea, it will surely be a great 
> improvement :)

It is implemented since 1.x era. Press shift+f.

> Ewout a écrit :
> 
> > Chris Burt wrote:
> > > Don't forget the actual camera fly mode..
> > >
> > > 1. Press Numpad 0 to activate camera
> > > 2. Press Shift F to activate fly mode then:
> > >
> > >      LMB = forward
> > >      MMB = reverse

This work as a speed control, so do not click a lot or you will go
like a rocket. Clicking both at the same time sets the speed to zero.

GSR
 


More information about the tuhopuu-devel mailing list