[tuhopuu-devel] State of the merge
Chris Want
tuhopuu-devel@blender.org
Sun, 04 Jul 2004 00:17:28 -0600
I did the monthly merge this evening, mostly went smoothly.
There are some areas that I was unsure about that folks
might want to check. I tagged CVS with PREMERGE_2004_07_03
if you need to get the old files back for comparison.
I apologize if I've clobbered your work.
Here are some potential sore spots:
jiri:
* source/blender/blenkernel/intern/mball.c
-- *octal* vs. *metaball_octal*... I chose *octal* just because
there was more code (hope this was the right choice).
* source/blender/blenkernel/BKE_mball.h
-- similar thing as above
leon:
* source/blender/src/buttons_object.c
-- check various effects panels ... I think I went the bf route
* source/blender/src/editipo.c
-- OB_PD_GRAV vs. OB_PD_FSTR, etc. ... I chose OB_PD_FSTR
* source/blender/blenkernel/intern/effect.c
-- many, many conflicts here ... went bf route
broken:
* source/blender/src/space.c
-- user pref stuff, especially mouse button ... I went with bf mainly
kester:
* source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
-- check KX_BlenderRenderTools::applyLights() (push/pop matrices?)
* source/gameengine/Converter/KX_BlenderSceneConverter.cpp
-- check BL_ConvertMesh()
* source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
-- check GPC_RenderTools::applyLights()
* source/gameengine/Rasterizer/RAS_MeshObject.cpp
-- check RAS_MeshObject::fronttoback()
*
source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
-- check RAS_OpenGLRasterizer::IndexPrimitives(),
RAS_OpenGLRasterizer::IndexPrimitives_Ex()
* source/gameengine/Rasterizer/RAS_OpenGLRasterizer/
RAS_VAOpenGLRasterizer.cpp
-- check RAS_VAOpenGLRasterizer::IndexPrimitives()
???:
* test rendertime radiosity
* check object/animation panels
* source/blender/src/editmesh.c
-- check righthandfaces() for correctness (centroid calculation)
-- edgeFaces() == 2 stuff?
Chris