[Soc-2017-dev] Weekly Report #06 - Sculpting Brush

Raja Kedia rajakedia2222 at gmail.com
Sat Jul 8 10:01:18 CEST 2017


Hello blender devs,

*What I have done this week,*
This week, I entirely focused on solving the symmetry bug which was arising
in the Topograb brush. And I have finally solved it. A lot of code changes
and modification was required and also it enchanced the speed of Topograb
brush. Next, I enquired Tom M about the dynamic array to store vertex as
High density Mesh will be requiring a long list of vertex index storage
which is not possible in a fixed static array. He provided me some
information related to BLI_array and currently I was working on that. Also,
there were few code clean up to reduce memory consuming variables for
reducing extra memory usages.

*What I will be doing next week,*
This week I will be implementing a dynamic array in Topograb along with
checking out the brush working in dyntopo mode. Currently, it is not
working in dynatopo mode due to difference in vertex storage and data
structure in PBVH types. I will focusing on that for now so that we could
get this brush as soon as possible.
Also, I received an email from Tom M about the bugs which are currently
there. I will be checking out that also.

Regards,
Raja kedia
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