[Soc-2016-dev] Weekly report #12 - Bezier curve improvements

João Araújo jaraujo98 at gmail.com
Sat Aug 13 00:24:31 CEST 2016


Hi all,

I spent half of the week studying how Blender renders curves, so that I
could implement the uniform UV calculation. However I didn't manage to get
anywhere, and with the end of GSoC approaching, I decided to stash the code
I had written and focus on polishing the tools I had already implemented.
My mentor suggested putting this code on a differential revision, for the
record. I plan on implementing the Uniform UV calculation and the multiple
material slots after the end of GSoC.

I spent the rest of the week testing the operators, fixing bugs,
refactoring the code and writing documentation. Some of my current efforts
can be seen in [1]. The Extend, Batch Extend, Trim and Chamfer operators
should all be fine by now. I am having some issues with the maths of the
Offset and Fillet operators.

For the next days I plan to:

* Make a video showcasing my work. For long I have intended to do it, but
every time I tried to record one I ended up discovering a new bug.

* Fix mathematical issues with the offset and the fillet operator.

* Write documentation.

* Add pictures and example files to my wiki page.

* Fill in the final evaluation.


Best regards,
João

[1] https://wiki.blender.org/index.php/User:Genio84/gsoc2016/final_report/
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