[Soc-2014-dev] Weekly Report #02 - Viewport FX III

Jason Wilkins jason.a.wilkins at gmail.com
Mon Jun 2 22:07:46 CEST 2014


Of course.  It's hard to misinterpret a direct instruction like that.

On Monday, June 2, 2014, Ton Roosendaal <ton at blender.org> wrote:

> Hi Jason,
>
> My request for you to be in irc daily was not asking for being more
> mindful.
> If you spend a day time on GSoC work, I expect you to be online as well.
>
> -Ton-
>
> --------------------------------------------------------
> Ton Roosendaal  -  ton at blender.org <javascript:;>   -   www.blender.org
> Chairman Blender Foundation - Producer Blender Institute
> Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
>
>
>
> On 2 Jun, 2014, at 7:28, Jason Wilkins wrote:
>
> > Thanks Ton, I needed a reminder that it is time for me to get out of
> lone hacker mode and get more involved and communicate more loudly.  I'll
> do that.
> >
> > I'll lay things out tommorrow and come up with a plan like you describe.
> >
> > On a personal note, it's really easy for me to go off and work alone
> without asking for help or input.  I'm not somebody who nessecarily likes
> to work alone, I just have a tendency to end up alone anyway.  I'll be more
> mindful of that starting now.
> >
> > On Sunday, June 1, 2014, Ton Roosendaal <ton at blender.org> wrote:
> > Hi Jason,
> >
> > I would like to see:
> >
> > - reconfirmation of target
> > - description of midterm
> > - planning per week
> >
> > Spend time on convincing me and others that this work will lead to
> something we can accept in master. We all agree this project is very
> important - we can also tell everyone (like Campbell ;) to stop doing any
> recodes in our drawing code for the next months. You can also get help
> where needed.
> >
> > But - I don't want this project to be done as a lone coder who works on
> his own time and own terms. There is only one outcome we should accept - a
> piece of working code that outperforms the old code in both speed and
> features/functionality.
> >
> > Also make sure we can test and verify your work any time, always have
> something working, compiling and testable. Schedule your work to move in
> small steps that way.
> >
> > That also means you have to be very visible here and in irc. I want to
> know when you work, every day. Also want to know it when you don't work!
> >
> > Thanks,
> >
> > -Ton-
> >
> > --------------------------------------------------------
> > Ton Roosendaal  -  ton at blender.org   -   www.blender.org
> > Chairman Blender Foundation - Producer Blender Institute
> > Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
> >
> >
> >
> > On 31 May, 2014, at 7:28, Jason Wilkins wrote:
> >
> > > Last year took a few weeks to gain momentum due to fixing up the code
> after merging, so I should have realized I might be in the same boat this
> year.
> > >
> > > Luckily, I seem to have learned a thing or two about how to manage
> this so I should have things working again by the end of the weekend.  It
> helps that I merged things back in March, but some recent changes to the
> rendering code (loop normals?) caused a lot of pain.
> > >
> > > The switch to git also helps a lot.
> > >
> > > This week I've started to contact users about helping me develop and
> run a set of regression and performance tests.  There is a thread on
> Blender Artists here:
> > >
> > > http://blenderartists.org/forum/showthread.php?338377-Viewport-FX-III
> > >
> > > Next week I'll be putting up for review the changes to GHOST that
> separates the window system from the opengl context.  I had hoped to have
> this ready to go before gsoc started, but I ended up having to meet some
> other deadlines :(
> > >
> > > I'm also going to pull some other things out like additional math
> functions and the replacement for the OpenGL matrix stack.  While I want to
> mainly focus on getting things that could/can cause lots of conflicts
> reviewed first, I think some modules like a CPU based matrix stack might be
> useful libraries for others to be able to use.
> > >
> > > Although my branch currently compiles on Windows, it is broken, and
> does not draw properly due to the merge.  As I review the diff in order to
> find patches to submit I'm also going to be trying to fix that. grr..
> > >
> > > No major questions right now.
> > >
> > > I might venture to ask for people's opinion.  I currently use kdiff3
> as my merge tool.  I've found it really helps compared to the tool that
> comes with Tortoise, but really those are the only two tools I've ever
> used.  So, my question would be, does anybody have a tool that runs on
> Windows or MacOS that they think is better than kdiff3?  I would be open to
> learning a new tool if it would speed merging further, since I have gotten
> a lot of practice at that lately...
> > > _______________________________________________
> > > Soc-2014-dev mailing list
> > >
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