[Soc-2014-dev] Weekly Report #02 - Viewport FX III

Ton Roosendaal ton at blender.org
Mon Jun 2 19:15:42 CEST 2014


Hi Jason,

My request for you to be in irc daily was not asking for being more mindful.
If you spend a day time on GSoC work, I expect you to be online as well.

-Ton-

--------------------------------------------------------
Ton Roosendaal  -  ton at blender.org   -   www.blender.org
Chairman Blender Foundation - Producer Blender Institute
Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands



On 2 Jun, 2014, at 7:28, Jason Wilkins wrote:

> Thanks Ton, I needed a reminder that it is time for me to get out of lone hacker mode and get more involved and communicate more loudly.  I'll do that.
> 
> I'll lay things out tommorrow and come up with a plan like you describe.
> 
> On a personal note, it's really easy for me to go off and work alone without asking for help or input.  I'm not somebody who nessecarily likes to work alone, I just have a tendency to end up alone anyway.  I'll be more mindful of that starting now.
> 
> On Sunday, June 1, 2014, Ton Roosendaal <ton at blender.org> wrote:
> Hi Jason,
> 
> I would like to see:
> 
> - reconfirmation of target
> - description of midterm
> - planning per week
> 
> Spend time on convincing me and others that this work will lead to something we can accept in master. We all agree this project is very important - we can also tell everyone (like Campbell ;) to stop doing any recodes in our drawing code for the next months. You can also get help where needed.
> 
> But - I don't want this project to be done as a lone coder who works on his own time and own terms. There is only one outcome we should accept - a piece of working code that outperforms the old code in both speed and features/functionality.
> 
> Also make sure we can test and verify your work any time, always have something working, compiling and testable. Schedule your work to move in small steps that way.
> 
> That also means you have to be very visible here and in irc. I want to know when you work, every day. Also want to know it when you don't work!
> 
> Thanks,
> 
> -Ton-
> 
> --------------------------------------------------------
> Ton Roosendaal  -  ton at blender.org   -   www.blender.org
> Chairman Blender Foundation - Producer Blender Institute
> Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
> 
> 
> 
> On 31 May, 2014, at 7:28, Jason Wilkins wrote:
> 
> > Last year took a few weeks to gain momentum due to fixing up the code after merging, so I should have realized I might be in the same boat this year.
> >
> > Luckily, I seem to have learned a thing or two about how to manage this so I should have things working again by the end of the weekend.  It helps that I merged things back in March, but some recent changes to the rendering code (loop normals?) caused a lot of pain.
> >
> > The switch to git also helps a lot.
> >
> > This week I've started to contact users about helping me develop and run a set of regression and performance tests.  There is a thread on Blender Artists here:
> >
> > http://blenderartists.org/forum/showthread.php?338377-Viewport-FX-III
> >
> > Next week I'll be putting up for review the changes to GHOST that separates the window system from the opengl context.  I had hoped to have this ready to go before gsoc started, but I ended up having to meet some other deadlines :(
> >
> > I'm also going to pull some other things out like additional math functions and the replacement for the OpenGL matrix stack.  While I want to mainly focus on getting things that could/can cause lots of conflicts reviewed first, I think some modules like a CPU based matrix stack might be useful libraries for others to be able to use.
> >
> > Although my branch currently compiles on Windows, it is broken, and does not draw properly due to the merge.  As I review the diff in order to find patches to submit I'm also going to be trying to fix that. grr..
> >
> > No major questions right now.
> >
> > I might venture to ask for people's opinion.  I currently use kdiff3 as my merge tool.  I've found it really helps compared to the tool that comes with Tortoise, but really those are the only two tools I've ever used.  So, my question would be, does anybody have a tool that runs on Windows or MacOS that they think is better than kdiff3?  I would be open to learning a new tool if it would speed merging further, since I have gotten a lot of practice at that lately...
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