[Soc-2014-dev] Weekly Report #10 Interactive Quadrilateral Remeshing

Alexander Pinzon Fernandez apinzonf at gmail.com
Sat Jul 26 03:42:52 CEST 2014


Week 10 Report[edit
<http://wiki.blender.org/index.php?title=User:Apinzonf/Gsoc2014/progress&action=edit&section=39>
]What I did this week

I wrote a method to store a map of edges around vertex.

I wrote a Method to project a gradient field vector on a plane defined by
face for define the direction of flow line over this face.

I wrote a Method to intersect a face with line projected from seed point on
gradient direction.

I had to solve several problems due to numerical problems is difficult to
locate the intersections, and the creation of flow lines on the surface of
triangles.


I lost a lot of time doing testing desk, very simple triangles and vectors
to ensure the functioning of the basic parts of the algorithm.


The article did not mention such as flow lines were constructed, reason why
I had to think of everything from seeds to creating conditions for the
algorithm stops do not run in infinite loops.
[edit
<http://wiki.blender.org/index.php?title=User:Apinzonf/Gsoc2014/progress&action=edit&section=40>
]Next week

Continue doing the construction integral lines defined by the orthogonal
vector fields.


[edit
<http://wiki.blender.org/index.php?title=User:Apinzonf/Gsoc2014/progress&action=edit&section=41>
]Questions
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