[Soc-2014-dev] Weclome to the GSoC 2014 developer list

Ton Roosendaal ton at blender.org
Fri Apr 25 10:00:05 CEST 2014


Hi Grigory,

Please share a url to the page on your private wiki section? It's fine if you use Tex privately for things, but at least always keep your wiki.blender.org pages up to date. Not with pdfs. I know wiki sucks in ways, but we share the suffering together :)

The page then should should be added on the GSoC dashboard page here:
http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2014

One of the first steps is to do a more detailed review of student proposals - to make sure you get full agreement on the design and specs.

I would recommend you to read the Blender wiki 2.5 UI section for docs about design paradigms we like to follow. It would be really important to try to design your work and UI fitting with how the rest of Blender works. I have the impression you're introducing methods or conventions we try to avoid (like modality, or modes).

I also think you are jumping in your text too fast to conclusions. Spend some extra time on really understanding the problem first is not a waste of time. Solutions might come from suprising angles. 

Next to your mentor, we should try to get a number of users/artists to help you out as well. With shapekeys being very important for animators and riggers, I suggest you introduce yourself in the bf-animsys list as well, there you can find great people who can help reviewing ideas.

http://lists.blender.org/mailman/listinfo/bf-animsys

Thanks,

-Ton-

--------------------------------------------------------
Ton Roosendaal  -  ton at blender.org   -   www.blender.org
Chairman Blender Foundation - Producer Blender Institute
Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands



On 24 Apr, 2014, at 23:42, Grigory Revzin wrote:

> Hello all, hello Ton!
> 
> I'm Grigory Revzin, with the shape keys enhancements project, revzin
> at irc. I'm going to look at a lot of different shapekey-related code,
> clean up and finally create a new UI that makes it easier to create
> shape key-based facial rigs.
> 
> I've placed a link to a  live version of my design document derived
> from the proposal in my personal userspace. There is a nice table that
> explains why I do a really useful thing. :)
> http://revzin.net/files/dropzone/shapes_ddoc.pdf
> (I love TeX :)
> 
> The thing that motivated me to do this is my hobby: once I prepared
> the Elizabeth model from Bioshock Infinite for use in Source Filmmaker
> and created a pretty complicated facial rig for it. After it I thought
> that some things could be made easier in Blender... :)
> 
> I'm hardly working to get a clean design document from my proposal
> right now. There are some tricky things regarding the UI - the way it
> should work doesn't fall well within how UI in blender ususally works,
> but I'm on it.
> 
> Me and Bastien are going to discuss the design details in the weekend,
> and I'm going to place the task on Phabricator on Sunday. I'm hoping
> the design will be OK after the 9th of May and I could start coding
> faast!
> 
> I love to see so much diversity in the projects, Blender truly is a
> mystery: 3DS Max/Maya, Game Maker, AfterFX, a serious renderer, and
> more, in just 50 MB. ;)
> 
> Good luck to everyone!
> - Grigory
> 
> On Thu, Apr 24, 2014 at 10:39 PM, brita <britalmeida at gmail.com> wrote:
>> Hi all!
>> 
>> I am Inês Almeida (not Inez!, thought that would be valid english spelling),
>> the nick is brita_ at irc, and @brita_pt at twitter.
>> I have the BGE cleanup project.
>> I am really looking forward for this project that in short will be about
>> tackling the large amount of bugs and unreviewed patches, tidying up some
>> areas and document everything that is to big for a soc project, resulting in
>> an updated version of this document:
>> http://wiki.blender.org/index.php/Dev:Source/GameEngine
>> 
>> I'll be somewhat busy in the next week, but after that I will start getting
>> up to speed.
>> Meanwhile, I have ported my proposal to the wiki and I have connected to my
>> mentor Daniel Stokes and we got along fine (right? ^^)
>> 
>> Looking forward to know more about the rest of you and your proposals,
>> Inês Almeida / brita_
>> 
>> _______________________________________________
>> Soc-2014-dev mailing list
>> Soc-2014-dev at blender.org
>> http://lists.blender.org/mailman/listinfo/soc-2014-dev
>> 
> 
> 
> 
> -- 
> Г. Г. Ревзин
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