[Soc-2013-dev] Weekly Report #13, 14 Rigid Body Simulation Improvements
Sergej Reich
sergej.reich at googlemail.com
Sat Sep 28 18:15:21 CEST 2013
It should be possible to deactivate objects in the same way as they're
activated now. I just need to think of how if would fit in, so it
doesn't interfere with activation.
As for removing objects that are out for frame, I guess that's for
performance?
We could add an option to limit the simulation world, so objects
wouldn't be simulated outside of a specified domain. I'll look into it
when I get some time.
Am Samstag, den 28.09.2013, 14:51 +0200 schrieb Cezary Kopias:
> Great Work!
>
>
> I really like what you have done, especially deforming geometry.
> Though there is one thing is on my mind. Long time ago somewhere in
> the middle of gsoc i talk to You about activation system and that
> would be useful to have option to deactivate alongside activating. Is
> there a way to remove objects from rbd sim for example after they get
> out of frame? What is Your opinion on that?
>
>
>
> So many useful things - this is a must have update for blender. Many
> Thx
>
>
> Happy blending.
>
>
>
> 2013/9/27 Sergej Reich <sergej.reich at googlemail.com>
> Took a bit longer that I wanted but I finally got around
> re-recording
> the demo video for the new features:
> https://vimeo.com/75594246
>
> Also some written documentation:
> http://wiki.blender.org/index.php/User:Sergof/GSoC2013/Documentation
>
> Am Samstag, den 21.09.2013, 07:31 +0200 schrieb Sergej Reich:
> > Last week I was too busy to do any real blender work again.
> >
> > This week I:
> > * Added option for triangle mesh shapes to be deformed
> > * Added activation based on time
> > * Fixed fps issue with effectors
> > * Fixed various activation issues
> > * Tweaked physics visualization a bit
> > * Dug out my old constraint visualization patch, needs more
> work still
> >
> > Now with only a few days left I'll fix some remaining issues
> and finish
> > documenting the new features.
> >
>
>
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