[Soc-2013-dev] Weekly Report #2 Improved Debugging and Profiling in BGE

brita britalmeida at gmail.com
Sat Jun 29 02:50:46 CEST 2013


=== This week ===

* Reviewed some of the current profiling categories as previously
discussed, others are still waiting for user feedback.
* Introduced a new category 'latency' that measures time taken since the
CPU issued the last rendering command until the GPU dispatches it and swaps
buffers.
* User feedback in BA (
http://blenderartists.org/forum/showthread.php?297833-GSoC2013-BGE-Improved-Profiling-Options
)
is very low so far. There is also an older thread:
http://blenderartists.org/forum/showthread.php?249767-Blender-Game-Engine-Feature-Request-Profiling.
In total, suggestions are few. I am looking into getting more specific
feedback and researching a good way to plot the data online and offline.
* I could not display OpenGL misc info as I was expecting. This needs more
discussion and time.


=== Next week ===

* Continue the review of CPU categories.
* Research good plotting and data display options.
* Keep waiting for feedback.


Another note: there are no replies so far to the email in bf-committers
about "Blenderplayer and debug/release options + file vs command line"

--
Inês Almeida
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