[Soc-2013-dev] Weekly Report #1 Improved Debugging and Profiling in BGE

brita britalmeida at gmail.com
Sun Jun 23 02:42:49 CEST 2013


I was under the impression that the weekly report was due Sunday, so this
goes a bit late. I also had to wait for approval for the BlenderArtists
thread so I could paste the link here.

-- This week --
Unfortunately, I haven't done much this week due to other work load and
deadlines from college. All this left me with only one day to focus on
Blender and, as I am also still adjusting my workflow, this is all I
managed:
- Review and discussion of the current profiling tools. Started a thread in
BA for user feedback. (I delayed starting this discussion until I could
make it more focused)
http://blenderartists.org/forum/showthread.php?297833-GSoC2013-BGE-Improved-Profiling-Options
Please
provide your feedback as well.
- Research and comparison of other tools and profilers (both standalone and
embedded in other game engines)

-- Next week --
- Finish implementation for measuring latency
- Provide several other GPU and OpenGL measures (disregarding UI cluttering
at the moment) such as: number of primitives drawn, vertices, triangles,
etc.


--
Inês Almeida
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