[Soc-2013-dev] Weekly Report #1 Viewport FX

Jason Wilkins jason.a.wilkins at gmail.com
Fri Jun 21 19:03:02 CEST 2013


This Week:

In years past I've worked on my GSoC project from home, but since I have
such an excellent computer at my desk at school I took the time to get
everything set up so I can work from there.  This also lets me double check
my code by doing an occasional MacOSX build with clang.

Until late April I had been doing regular merges of Viewport FX with the
current Blender.  This week has been spent catching up and testing.  Over
the past year I've done a lot of merging without testing, due to time
constraints, so had to make sure everything is still in working order.

Made a lot of notes about things that need to be done.

Next Week:

I'm going to take the time to update the wiki for my project this weekend.
 I think most of it carries over from 2012.  I'll be updating the stuff
about the compatibility layer that is already at
http://wiki.blender.org/index.php/User:Jwilkins

Minor GHOST refactor.  GHOST assumes that OS/Platform ties you to a
particular OpenGL startup library (WGL/GLX/AGL), but EGL may be available
alongside one of those.  I'll start with making a compile time switch to
use EGL, then see about making it a runtime switch (probably only if it is
easy, since I don't really see a use case right now).

I'm hoping, based on the work done so far, that it will not be difficult to
have Blender provide a basic display while running on top of ANGLE by the
end of the week.

Questions:

Nothing specific yet.  I need to discuss how to proceed with replacing
certain deprecated functions that have not been replaced yet.  These
include changes related to lighting, lines, and points.  I'll be in touch
on IRC and email.
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