<div dir="ltr">This Week:<div><br></div><div style>In years past I've worked on my GSoC project from home, but since I have such an excellent computer at my desk at school I took the time to get everything set up so I can work from there. This also lets me double check my code by doing an occasional MacOSX build with clang.</div>
<div style><br></div><div style>Until late April I had been doing regular merges of Viewport FX with the current Blender. This week has been spent catching up and testing. Over the past year I've done a lot of merging without testing, due to time constraints, so had to make sure everything is still in working order.</div>
<div><br></div><div style>Made a lot of notes about things that need to be done.</div><div><br></div><div style>Next Week:</div><div style><br></div><div style>I'm going to take the time to update the wiki for my project this weekend. I think most of it carries over from 2012. I'll be updating the stuff about the compatibility layer that is already at <a href="http://wiki.blender.org/index.php/User:Jwilkins">http://wiki.blender.org/index.php/User:Jwilkins</a></div>
<div style><br></div><div style>Minor GHOST refactor. GHOST assumes that OS/Platform ties you to a particular OpenGL startup library (WGL/GLX/AGL), but EGL may be available alongside one of those. I'll start with making a compile time switch to use EGL, then see about making it a runtime switch (probably only if it is easy, since I don't really see a use case right now).</div>
<div style><br></div><div style>I'm hoping, based on the work done so far, that it will not be difficult to have Blender provide a basic display while running on top of ANGLE by the end of the week.</div><div style><br>
</div><div style>Questions:</div><div style><br></div><div style>Nothing specific yet. I need to discuss how to proceed with replacing certain deprecated functions that have not been replaced yet. These include changes related to lighting, lines, and points. I'll be in touch on IRC and email.</div>
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