[Soc-2013-dev] Weekly Report #6 BGE LoD and Bug Fixing

Daniel Stokes kupomail at gmail.com
Sat Jul 27 12:06:46 CEST 2013


== Progress ==
More BGE bug tracker work.

Committed fixes for 3 reports:
[#21488] Pumpkin in Gamekit Tutorial flips upside
down<https://projects.blender.org/tracker/index.php?func=detail&aid=21488&group_id=9&atid=306>
[#29575] Object not drawn in game
engine<https://projects.blender.org/tracker/index.php?func=detail&aid=29575&group_id=9&atid=306>
[#18804] Shadow type faces cast onto invisible faces
(non-GLSL)<https://projects.blender.org/tracker/index.php?func=detail&aid=18804&group_id=9&atid=306>

Closed the following 7 reports for the reasons noted in the report:
[#29912] TypeError on reading
SCA_JoystickSensor.axisSingle<https://projects.blender.org/tracker/index.php?func=detail&aid=29912&group_id=9&atid=306>
[#27693] Mirror Modifier breaks GLSL material in BGE (backward problem, 249
worked great)<https://projects.blender.org/tracker/index.php?func=detail&aid=27693&group_id=9&atid=306>[#17853]
getReactionForce() returns [0,0,0] when using
Bullet<https://projects.blender.org/tracker/index.php?func=detail&aid=17853&group_id=9&atid=306>
[#31385] Vertex colors layers does not work in game
engine<https://projects.blender.org/tracker/index.php?func=detail&aid=31385&group_id=9&atid=306>
[#23772] GameEngine wrong
UV-Layout<https://projects.blender.org/tracker/index.php?func=detail&aid=23772&group_id=9&atid=306>
[#31775] Nodal Material Forces
UV-Map<https://projects.blender.org/tracker/index.php?func=detail&aid=31775&group_id=9&atid=306>
[#19291] Node materials don't support multiple VColors and UV in
BGE<https://projects.blender.org/tracker/index.php?func=detail&aid=19291&group_id=9&atid=306>

Flagged the following 2 reports for closing in one week for reasons noted
in the reports:
[#34642] Physics type
Character<https://projects.blender.org/tracker/index.php?func=detail&aid=34642&group_id=9&atid=306>
[#18643] Blendin fails when previous action has different channels
keyed<https://projects.blender.org/tracker/index.php?func=detail&aid=18643&group_id=9&atid=306>

I have potential fixes for the following two bugs, but I want to review
them further before committing them:
[#35120] BGE Camera Actuator fails to align to -X
axis<https://projects.blender.org/tracker/index.php?func=detail&aid=35120&group_id=9&atid=306>
(Fix) <http://www.pasteall.org/44424/diff>
[#28908] Child object wrong position/rotation due to parent object scale
(BGE)<https://projects.blender.org/tracker/index.php?func=detail&aid=28908&group_id=9&atid=306>
(Fix) <http://www.pasteall.org/44423/diff>

I think this report can be closed, I am just awaiting feedback from the
submitter (contacted via IRC):
[#18486] "Cluster Collission SS" Compatability Issue with GE
softbodys<https://projects.blender.org/tracker/index.php?func=detail&aid=18486&group_id=9&atid=306>

I have also been investigating and reporting on various other reports in
the BGE tracker with less success. I have also committed a new fix for bug
#36223 as mentioned in last week's report.

This leaves the total at 10 closed with 5 potentially being closed soon.


== Next Week ==
10-15 reports closed

== Questions/Problems ==
I may need to start consulting other developers as I am leaving code I am
familiar with as I continue to hunt down bugs. Otherwise, things are going
well.
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