[Soc-2013-dev] Weekly Report #6 Paint Tools

Tom M letterrip at gmail.com
Sat Jul 27 00:16:47 CEST 2013


For stroke modification - I'd suggest using either undo/redo
functionality; or holding down a modifier key (not just the
traditional modifier keys, any key such as S_KEY, could be used) when
doing the initial stroke/curve in sculpt mode.

LetterRip



On Fri, Jul 26, 2013 at 11:50 AM, Antony Riakiotakis <kalast at gmail.com> wrote:
> What you did this week:
> ===================
> * I have implemented line strokes as warmup for getting the feel of the
> changes needed for the more complex curve strokes.
> * Bug fixing and stabilization of features.
> The greatest difficulty for curved strokes is the user interface itself. It
> is possible to define curves as objects already, but selecting a curve and
> pressing "stroke" or something similar, feels somewhat alien to a paint
> system. I was contemplating a modal operation that let the user define the
> curve during the stroke and possibly store it as a datablock internally for
> future use. A way to select older datablocks would be nice here too. It is
> still awkward though. Any opinions on this are welcome. I am going to ask on
> blenderartists too.
>
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