[Soc-2013-dev] Weekly Report #4 Viewport FX

Jason Wilkins jason.a.wilkins at gmail.com
Sat Jul 13 17:57:23 CEST 2013


Sorry, I had a huge patch that applies to Blender 56054 (April 14th) and
the branch is 57390 (June 11th).  I'm aware that I've been putting off
getting things in sync for too long, so that is why I'm making it a
priority.


On Sat, Jul 13, 2013 at 10:46 AM, Ton Roosendaal <ton at blender.org> wrote:

> Hi Jason,
>
> First thing you should do is get your GSoC branch merged, and from then on
> work there.
> It is not a mid-term requirement, but a requirement from day one.
>
> Next friday you should have five days of commits to show then!
>
> -Ton-
>
> --------------------------------------------------------
> Ton Roosendaal  -  ton at blender.org   -   www.blender.org
> Chairman Blender Foundation - Producer Blender Institute
> Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
>
>
>
> On 13 Jul, 2013, at 17:19, Jason Wilkins wrote:
>
> > This Week:
> >
> > Crunched for paper deadline till the Tuesday 9th.
> >
> > Started tracking down all the linking problems caused by linking with an
> OpenGL ES instead of desktop OpenGL.  There was a workaround to this
> developed in last year's GSoC for Android called "fake gl", which I'm
> adapting to stub out non OpenGL ES code in places where the code needs to
> be reworked.  This tend to also be sections of code with deprecated OpenGL
> 3.1 functions.  This is a temporary workaround until that code has an ES
> version.
> >
> > Started unifying the immediate mode replacement code paths for OpenGL 2
> and OpenGL ES 2.  The ES code was copy pasted from the desktop code, so
> they are very similar.
> >
> > Next Week:
> >
> > I've been putting off merging my working copy with my GSoC branch
> because, honestly we all know that is a lot of tedious work, but it should
> be done before mid-term, so I'm going to make myself get that done next
> week.
> >
> > My goal is to be able to show Blender running on ES and OpenGL 3 by next
> weekend, which would be a week early, but... you know how software
> estimates go...
> >
> >
> > _______________________________________________
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> > Soc-2013-dev at blender.org
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>
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