[Soc-2013-dev] Weekly Report #4 Viewport FX

Ton Roosendaal ton at blender.org
Sat Jul 13 17:46:57 CEST 2013


Hi Jason,

First thing you should do is get your GSoC branch merged, and from then on work there.
It is not a mid-term requirement, but a requirement from day one. 

Next friday you should have five days of commits to show then!

-Ton-

--------------------------------------------------------
Ton Roosendaal  -  ton at blender.org   -   www.blender.org
Chairman Blender Foundation - Producer Blender Institute
Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands



On 13 Jul, 2013, at 17:19, Jason Wilkins wrote:

> This Week:
> 
> Crunched for paper deadline till the Tuesday 9th.
> 
> Started tracking down all the linking problems caused by linking with an OpenGL ES instead of desktop OpenGL.  There was a workaround to this developed in last year's GSoC for Android called "fake gl", which I'm adapting to stub out non OpenGL ES code in places where the code needs to be reworked.  This tend to also be sections of code with deprecated OpenGL 3.1 functions.  This is a temporary workaround until that code has an ES version.
> 
> Started unifying the immediate mode replacement code paths for OpenGL 2 and OpenGL ES 2.  The ES code was copy pasted from the desktop code, so they are very similar.
> 
> Next Week:
> 
> I've been putting off merging my working copy with my GSoC branch because, honestly we all know that is a lot of tedious work, but it should be done before mid-term, so I'm going to make myself get that done next week.
> 
> My goal is to be able to show Blender running on ES and OpenGL 3 by next weekend, which would be a week early, but... you know how software estimates go...
> 
> 
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