[Soc-2013-dev] Weekly Report #4 Viewport FX

Jason Wilkins jason.a.wilkins at gmail.com
Sat Jul 13 17:19:07 CEST 2013


This Week:

Crunched for paper deadline till the Tuesday 9th.

Started tracking down all the linking problems caused by linking with an
OpenGL ES instead of desktop OpenGL.  There was a workaround to this
developed in last year's GSoC for Android called "fake gl", which I'm
adapting to stub out non OpenGL ES code in places where the code needs to
be reworked.  This tend to also be sections of code with deprecated OpenGL
3.1 functions.  This is a temporary workaround until that code has an ES
version.

Started unifying the immediate mode replacement code paths for OpenGL 2 and
OpenGL ES 2.  The ES code was copy pasted from the desktop code, so they
are very similar.

Next Week:

I've been putting off merging my working copy with my GSoC branch because,
honestly we all know that is a lot of tedious work, but it should be done
before mid-term, so I'm going to make myself get that done next week.

My goal is to be able to show Blender running on ES and OpenGL 3 by next
weekend, which would be a week early, but... you know how software
estimates go...
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.blender.org/pipermail/soc-2013-dev/attachments/20130713/8b1664b1/attachment.htm 


More information about the Soc-2013-dev mailing list