[Soc-2012-dev] Weekly Report 6 - Android Port
Alexandr Kuznetsov
ak3636 at nyu.edu
Sat Jun 30 04:08:52 CEST 2012
Week 6 (June 25-29)
- First Android release!
- Refactor OpenGL extensions. So gpu** calls gl** or gl**ARB if graphics
card doesn't support it.
- Jason made it compatible with Windows.
- Few small OpenGL ES state fixes
- Added VBO support.
- Working on python GLSL
- Added matrix rotation + double multiplication
- +Converted blendfont to our matrix stack.
- Fun merges fixes with my local branch
- Worked one day on native Ghost
- Made EGL in Java
- Designed event queue. (hopefully it will work out very nicely. No
malloc, only essential mutex)
- There will be only one call from c to java (SwapBuffers). Many
calls will be from java to c, events calls.
- Designing Standard shading system (for text, lines) instead of
glColor, glTexture...
Next Week ToDo
- Native input
- Will study Android SDK and JNI over the weekend.
- Allow build from mac
- Textures on deformed object
- Text, lines
Alex K
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