[Soc-2012-dev] Multitouch Weekly Report

Nick Rishel nrishel at iupui.edu
Sat Jul 28 11:24:01 CEST 2012


Quick points:

   - The main, visible accomplishment this week was getting the touch
   library to build successfully when included into Blender. Nothing is
   currently hooked up yet.
   - Just found the documentation I need to progress with contextual
   information
   - Need to get into contact with BGE knowledgeable individuals to find
   the BGE equivalent to
   http://wiki.blender.org/index.php/Dev:2.5/Source/UI/AreaManager
      - Will need this before progressing with touch handling for both
      Blender and BGE
   - Expecting to have to deal with only the first touch point being
   recognized for context information


Copied from:
http://wiki.blender.org/index.php/User:PrototypeNM1/Weekly_Report#Week_10
Friday

Finding what I needed in order to make progress took significantly longer
than it should have this week. The documentation that I needed is the
following: http://wiki.blender.org/index.php/Dev:2.5/Source/UI/AreaManager.
The reason this is such a large hangup is that I needed it in order to test
the code written up to this point, to understand what works and what needs
to be changed with regards to Blender's core functionality. I had initially
put this off in order to continue work on the actual code base of the touch
library, but at this point it will incur to much technical debt in terms of
bug tracking to continue work without having contextual information to
test.

The touch library now compiles and is included into Blender without causing
build errors (finally!). Nothing is hooked up yet, so nothing interesting
happens.
Next Week

I need to get in contact with dfelinto, jesterKing, or anyone else who is
familiar with the game engine, to help guide me to an equivalent to Area
management in BGE. I need this information before continuing in order to
ensure comparability with the BGE going forward. Due to the issues
described above, I was not able to attend to this as of yet this week.

I would also like to verify with someone that my understanding of what is
considered an area and region matches my mental model of Blender.

After accomplishing the above to tasks, I will be able to link both into
the touch library and begin work on interpretation of touch events given no
setbacks. I am currently expecting a setback in the form of touch points
past the first only sending the first's context information to the touch
manager, which I will deal with after testing.
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