Quick points:<br><ul><li>The main, visible accomplishment this week was getting the touch library to build successfully when included into Blender. Nothing is currently hooked up yet.</li><li>Just found the documentation I need to progress with contextual information</li>
<li>Need to get into contact with BGE knowledgeable individuals to find the BGE equivalent to <a href="http://wiki.blender.org/index.php/Dev:2.5/Source/UI/AreaManager">http://wiki.blender.org/index.php/Dev:2.5/Source/UI/AreaManager</a></li>
<ul><li>Will need this before progressing with touch handling for both Blender and BGE</li></ul><li>Expecting to have to deal with only the first touch point being recognized for context information<br></li></ul><br><font>Copied from: <a href="http://wiki.blender.org/index.php/User:PrototypeNM1/Weekly_Report#Week_10">http://wiki.blender.org/index.php/User:PrototypeNM1/Weekly_Report#Week_10</a></font><br>
<h3><span class="mw-headline" id="Friday_8">Friday</span></h3>
<p>Finding what I needed in order to make progress took significantly
longer than it should have this week. The documentation that I needed is
the following: <a href="http://wiki.blender.org/index.php/Dev:2.5/Source/UI/AreaManager" class="external free" rel="nofollow">http://wiki.blender.org/index.php/Dev:2.5/Source/UI/AreaManager</a>.
The reason this is such a large hangup is that I needed it in order to
test the code written up to this point, to understand what works and
what needs to be changed with regards to Blender's core functionality. I
had initially put this off in order to continue work on the actual code
base of the touch library, but at this point it will incur to much
technical debt in terms of bug tracking to continue work without having
contextual information to test.
</p><p>The touch library now compiles and is included into Blender
without causing build errors (finally!). Nothing is hooked up yet, so
nothing interesting happens.
</p>
<h3><span class="editsection"></span><span class="mw-headline" id="Next_Week_9">Next Week</span></h3>
<p>I need to get in contact with dfelinto, jesterKing, or anyone else
who is familiar with the game engine, to help guide me to an equivalent
to Area management in BGE. I need this information before continuing in
order to ensure comparability with the BGE going forward. Due to the
issues described above, I was not able to attend to this as of yet this
week.
</p><p>I would also like to verify with someone that my understanding of
what is considered an area and region matches my mental model of
Blender.
</p><p>After accomplishing the above to tasks, I will be able to link
both into the touch library and begin work on interpretation of touch
events given no setbacks. I am currently expecting a setback in the form
of touch points past the first only sending the first's context
information to the touch manager, which I will deal with after testing.
</p>