[Soc-2012-dev] Precision Modelling tools - week 9

Luke Frisken l.frisken at gmail.com
Sun Jul 22 08:19:02 CEST 2012


It's entirely my fault I can assure you :( just didn't get the work done to
make it worth handing out for people to test before I went away.
On Jul 20, 2012 4:45 PM, "Dalai Felinto" <dfelinto at gmail.com> wrote:

> Hi Luke,
>
> > "I'm honestly quite annoyed I didn't get a build out for people to test
> this week"
>
> I'm not sure what you mean here. Is your branch not building right now? Or
> it is but you had problems in putting together a build on graphicall for
> people to test?
>
> Dalai
> 2012/7/19 Luke Frisken <l.frisken at gmail.com>
>
>> Week 8 report
>> I'm away hiking this weekend thus the early report
>> What I did this week.
>> Ported over the midpoint snap to new system. Experimented with parallel
>> snapping. I'm really annoyed I didn't manage to get parallel snapping in
>> and committed for people to try this week. Probably would have today if I
>> was still at home. I've also done quite a lot more in making the snapping
>> system independent from the transform system by using callbacks, and
>> creating default functionality that can be easily overridden from outside
>> the snapping system.
>> I managed to waste a good chunk of time trying to get blender to compile
>> on my laptop. Not doing that again!
>>
>> What's in store for next week?
>> I'm honestly quite annoyed I didn't get a build out for people to test
>> this week. So I'm making that my main aim for this coming week. Get
>> something useful out that people can start to use and give feedback. I've
>> gotten quite a lot of feedback on blender artists forums, so I'm
>> anticipating there will be a number people wanting to try things out. Do
>> parallel snapping and planar snapping needs to get done so I can move on to
>> finishing multi snap. I've already done a chunk of planning and code for
>> multi-snap this week, but I've realized there's really no point having that
>> if I don't finish the new snapping modes and finish porting over the
>> existing stuff.
>>
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>>
>>
>
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