<p>It's entirely my fault I can assure you :( just didn't get the work done to make it worth handing out for people to test before I went away. </p>
<div class="gmail_quote">On Jul 20, 2012 4:45 PM, "Dalai Felinto" <<a href="mailto:dfelinto@gmail.com">dfelinto@gmail.com</a>> wrote:<br type="attribution"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Hi Luke,<div><br></div><div>> "<span style="border-collapse:collapse;color:rgb(34,34,34);font-family:arial,sans-serif;font-size:13px">I'm honestly quite annoyed I didn't get a build out for people to test this week"</span></div>
<div><font color="#222222" face="arial, sans-serif"><span style="border-collapse:collapse"><br></span></font></div><div><font color="#222222" face="arial, sans-serif"><span style="border-collapse:collapse">I'm not sure what you mean here. Is your branch not building right now? Or it is but you had problems in putting together a build on graphicall for people to test?<br>
</span></font><br></div><div>Dalai</div><div><div class="gmail_quote">2012/7/19 Luke Frisken <span dir="ltr"><<a href="mailto:l.frisken@gmail.com" target="_blank">l.frisken@gmail.com</a>></span><br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<p>Week 8 report<br>
I'm away hiking this weekend thus the early report<br>
What I did this week. <br>
Ported over the midpoint snap to new system. Experimented with parallel snapping. I'm really annoyed I didn't manage to get parallel snapping in and committed for people to try this week. Probably would have today if I was still at home. I've also done quite a lot more in making the snapping system independent from the transform system by using callbacks, and creating default functionality that can be easily overridden from outside the snapping system. <br>
I managed to waste a good chunk of time trying to get blender to compile on my laptop. Not doing that again! </p>
<p>What's in store for next week? <br>
I'm honestly quite annoyed I didn't get a build out for people to test this week. So I'm making that my main aim for this coming week. Get something useful out that people can start to use and give feedback. I've gotten quite a lot of feedback on blender artists forums, so I'm anticipating there will be a number people wanting to try things out. Do parallel snapping and planar snapping needs to get done so I can move on to finishing multi snap. I've already done a chunk of planning and code for multi-snap this week, but I've realized there's really no point having that if I don't finish the new snapping modes and finish porting over the existing stuff.</p>
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