[Soc-2012-dev] Android Port - Weekly Report 12
Alexandr Kuznetsov
ak3636 at nyu.edu
Sat Aug 11 06:10:43 CEST 2012
Week 12 (August 6 - 10)
- Merged software matrix stack
- Resolved selection and other important issues
- Still we relay on gluUnProject for now
- Make VBO compatibility interface (if glMapBuffer is available)
- Very simple for now
- Renamed gpu functions to gpu_gl for clarity
- Added gpu view for setting and clearing the view
- To avoid setting REAL_GL_MODE for GLES
- Converted unsupported drawing types like GL_POLYGON, GL_QUAD_STRIP,
and some GL_QUADS to analogus.
- Did testing, doesn't effect rendering
- Multiple drawing of GL_QUADS are harder. Probably, I will write
converter.
- GL_QUADS are deprecated. With n-gons there is no advantage of
GL_QUADS. They should be probably removed eventually from the code.
- Was investigating what should be done to complete the port.
- A lot of single-time functions which aren't in ES
- http://wiki.blender.org/index.php/User:AlexK/Gsoc2012/GPU_ToDo (no
in order of importance)
- Code clean up
Next Week ToDo
- Update documents on how to build for Android/make package independent
- start builtin shaders/gpuImmediate OpenGL ES implementation
- Finish Sensor in GE (python API)
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