[Soc-2010-dev] Status report (Pathfiding)

Nick Samarin nicks1987 at bigmir.net
Sat Jun 26 13:20:17 CEST 2010


Yes, I haven't thought about the creation navmesh from multiple objects. So
it seems that the modifier isn't a good idea...

2010/6/26 Tom M <letterrip at gmail.com>

> Nick and Benoit,
>
> how do you envision this working as a modifier?
>
> Generally you are baking a navmesh for the entire scene - so
> potentially multiple ground meshes, buildings, obstacles etc.
>
> On Fri, Jun 25, 2010 at 1:33 PM, Nick Samarin <nicks1987 at bigmir.net>
> wrote:
> > Project: Recast&Detour integration
> >
> > Done this week:
> > I started  the Recast integration
> > After discussion with Benoit I decided to use modifier for creation
> > navigation mesh. So I've created new modifier type, added all parameters
> > and added base code for navmesh generation.
> >
> > Plan for next week: creation blender mesh for navmesh representation :
> > creation mesh edges from detailed meshes (currently it's not correct),
> > marking the triangles with  polygon id), etc
> >
> > --
> > Yours sincerely, Nick Samarin
> >
> > _______________________________________________
> > Soc-2010-dev mailing list
> > Soc-2010-dev at blender.org
> > http://lists.blender.org/mailman/listinfo/soc-2010-dev
> >
> >
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-- 
Yours sincerely, Nick Samarin
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