[Soc-2010-dev] Status report (Pathfiding)

Tom M letterrip at gmail.com
Fri Jun 25 23:52:17 CEST 2010


Nick and Benoit,

how do you envision this working as a modifier?

Generally you are baking a navmesh for the entire scene - so
potentially multiple ground meshes, buildings, obstacles etc.

On Fri, Jun 25, 2010 at 1:33 PM, Nick Samarin <nicks1987 at bigmir.net> wrote:
> Project: Recast&Detour integration
>
> Done this week:
> I started  the Recast integration
> After discussion with Benoit I decided to use modifier for creation
> navigation mesh. So I've created new modifier type, added all parameters
> and added base code for navmesh generation.
>
> Plan for next week: creation blender mesh for navmesh representation :
> creation mesh edges from detailed meshes (currently it's not correct),
> marking the triangles with  polygon id), etc
>
> --
> Yours sincerely, Nick Samarin
>
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