[Soc-2009-dev] Weekly Report
robcozzens at gmail.com
Sat Jul 11 04:14:25 CEST 2009
> ZanQdo proposed that it should probably be a part of shading nodes as
> IBL should be a shader and not treated globally.
Why wouldn't IBL be treated globally? I would think that 95% of the time you
would want IBL to illuminate everything in the scene. You shouldn't have to
specify every material that you want to be illuminated by IBL.
Or maybe you mean something else by treating it globally?
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