&gt; <span class="Apple-style-span" style="font-family: arial, sans-serif; font-size: 13px; border-collapse: collapse; ">ZanQdo proposed that it should probably be a part of shading nodes as<br>&gt; IBL should be a shader and not treated globally.</span><div>

<font class="Apple-style-span" face="arial, sans-serif"><span class="Apple-style-span" style="border-collapse: collapse;"><br></span></font></div><div><font class="Apple-style-span" face="arial, sans-serif"><span class="Apple-style-span" style="border-collapse: collapse;">Why wouldn&#39;t IBL be treated globally? I would think that 95% of the time you would want IBL to illuminate everything in the scene. You shouldn&#39;t have to specify every material that you want to be illuminated by IBL.</span></font></div>

<div><font class="Apple-style-span" face="arial, sans-serif"><span class="Apple-style-span" style="border-collapse: collapse;"><br></span></font></div><div><font class="Apple-style-span" face="arial, sans-serif"><span class="Apple-style-span" style="border-collapse: collapse;">Or maybe you mean something else by treating it globally?</span></font></div>

<div><font class="Apple-style-span" face="arial, sans-serif"><span class="Apple-style-span" style="border-collapse: collapse;"><br></span></font></div><div><font class="Apple-style-span" face="arial, sans-serif"><span class="Apple-style-span" style="border-collapse: collapse;">-Rob</span></font></div>