[Soc-2007-dev] Sunday meeting absence: topics for discussion

joe joeedh at gmail.com
Sun Jul 1 22:07:40 CEST 2007


> Yeah, that'd be a little out-of-the-way for this project, but it
> may still be a good idea. Also, if I'm understanding you right, it
> would just mean running a modifier over and over again with
> different values. I am wanting to avoid that for better
> performance. That's really not much different from my old design:
> http://wiki.blender.org/index.php/User:ReD_Fox/SummerOfCode2007#Diagram_and_further_comments
>
> > Personally, I'd tend to be agaisn't having a
> > G.editBMesh variable, since g.editMesh is where
> > bmesh will live (and does in the bemesh branch).
>
> I just don't like those global variables. Period.

Well, eventually the plan is to make all data be stored per-object,
perhaps even work like pose mode does.

>
> > Can you add it as a member of EditMesh instead?
>
> Sorry, this confuses me. Could you elaborate?
>
> Thanks!
> Levi
>

I just meant adding a member bmesh or something to EditMesh.  Maybe
I'm misunderstanding you.

Joe


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