[Robotics] Force/torque/collision sensor

Gilberto Echeverria gilberto.echeverria at laas.fr
Mon Jun 6 18:09:01 CEST 2011


Hello Anna Chiara,

For the moment, MORSE does not include this sort of force sensors in 
joints. So far, the main developers of MORSE have not approached this 
sort of simulation, so it remains an open area for development. However, 
maybe other people in the Blender community may have worked on similar 
problems.

It should be possible to measure forces in Blender, but the physics 
engine used by default (Bullet) is not extremely precise. It will depend 
on what exactly you want to model.
If you can provide more details, we can give you a better insight on how 
to deal with this kind of sensors.

Best regards,
Gilberto Echeverria

On 06/06/2011 04:16 PM, Anna Chiara Bellini wrote:
> Dear all,
>
> I am working on a robot simulation project ( http://www.airobots.eu/ ) 
> with Blender and I am trying to do something which I'm sure someone 
> else has already done, so I'm asking for directions: I need to model 
> passive compliant joints and detect the forces acting on them. I guess 
> that the way is through Blender's rigid body joint constraint , 
> possibly the 6DofSpringConstraint, but I'm not really sure about it 
> and I really don't know which would be the best solution.
>
> In our project, we are using MORSE for sensors/actuators/middleware, 
> so if anyone had a MORSE-specific solution or suggestion, that would 
> be great.
>
> Any ideas?
>
> Thank you in advance
>
> Anna Chiara Bellini
>
>
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>    


-- 
Gilberto Echeverria
Research Engineer
Robotics and Interactions Group (RIS)
LAAS/CNRS, Toulouse
+33 (0)5 61 33 78 95

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