[Robotics] pose mode and game engine

David Hutto smokefloat at gmail.com
Tue Jan 4 17:18:35 CET 2011


2011/1/4 Séverin Lemaignan <severin.lemaignan at laas.fr>:
>>> This is somewhat "mars roverish", meaning response is related to
>>> onboard hardware being able to transmit in "real time". So what is the
>>> onboard hardware expected, and the distance being used in the process?
>>>
>> All these "platform specific parameters" are irrelevant for the work being
>> done on Blender. They _will_ influence whether the Blender approach is
>> useful or efficient for your application, but these communication
>> performance parameters can not be influenced by the Blender software.
>>
>
> In order to simulate multi-robot interactions, we do plan to support
> fake communication delays (or even lost of link) between two robots
> (this component was called "virtual hub" in the first MORSE draft).
>
> However, this feature is not yet implemented, and has been postponed to
> Q2 or Q3 2011.

Which is what I really wanted to know. Like I said, eventually I could
implement, or develop on my own(that is the quickest in terms of
development). I like blender, and what it contains, so I'm concerned
about what I want to do and it's future development.

Is that a bad thing?



>
> Best regards,
> Séverin
>
> --
>           Séverin Lemaignan - severin.lemaignan at laas.fr
>   [00]    PhD student on Cognitive Robotics
>  /|__|\   LAAS-CNRS - RIS group / Technische Uni München - IAS group
>    ''     +33561337844 / +498928917780
>           http://www.laas.fr/~slemaign
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