[Robotics] Components library in Blender 2.5?

Roger Wickes rogerwickes at yahoo.com
Mon Oct 5 14:11:14 CEST 2009


file->append-><navigate to library blend file>->objects-><pick it>

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From: Séverin Lemaignan <severin.lemaignan at laas.fr>
To: Blender and Robotics <robotics at blender.org>
Sent: Mon, October 5, 2009 7:37:18 AM
Subject: [Robotics] Components library in Blender 2.5?

Hello everyone,

I just came over the notes of the Blender dev meeting from this sunday (thanks to BlenderNation!), and I read that:

- Tom Musgrove will send a proposal to the mailing list for creating good default primitives in Blender, especially for complete character models, rigs, and materials. Suggested is to make it an external optional .blend, which can be updated and released independently as well.

So, I'm wondering if there's somehow a way to nicely integrate a set of components (or, let say, primitives) in the Blender interface from a .blend file.

Since we are looking into offering it for the simulator, it's a feature worth to be discussed with the rest of the Blender dev team.

Benoit, Ton, any ideas regarding this topic?

Séverin



      
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