[Robotics] Verson Control of .blend files

Roger Wickes rogerwickes at yahoo.com
Sat Nov 14 23:13:17 CET 2009


Gilberto,

Last year Georgia Tech (GATech.edu) hosted a RoboCup, and part
of the software released was for exactly what you are
talking about, with the practical demo of a soccer game
with multiple robots working together. The code, iirc,
was released to the public domain.
see http://smartech.gatech.edu/handle/1853/27726

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________________________________
From: Gilberto Echeverria <gilberto.echeverria at laas.fr>
To: robotics at blender.org
Sent: Fri, November 13, 2009 10:57:30 AM
Subject: Re: [Robotics] Verson Control of .blend files

Hi Herman,

On 11/09/2009 08:00 PM, Herman Bruyninckx wrote:
> On Mon, 9 Nov 2009, Gilberto Echeverria wrote:
>
>    
>> We are now a bit further in the development of the openRobotSimulator on
>> Blender, working with two developers.
>>      
>
> That sounds great! Could you share something about the functionality you
> have added, how it is being done, how it can be used, where you still want
> to go, etc? One of the things that were mentioned some months ago on this
> list was your goal to be able to get the images from several cameras out of
> Blender; have you made progress on this topic?
>
> Herman
>
>    

A bit of progress report:
We have a small library of robot components with which to build a land 
based robot and an helicopter.
The current aim is to use the simulator to test the coordination of 
several robots trying to accomplish a task, such as rescue of survivors 
in a disaster area or localization of other targets.
The library is not well polished enough, and we are working on setting 
up a repository using Launchpad, but still figuring out the best way to 
go about it. Concurrent work on .blend files is posing a problem, even 
if we are only two developers now.
Regarding the cameras, it is possible to use several of them at once, if 
no data conversion is done with them. That is, if we export images in 
the native format used by Blender: a single string with the image 
encoded as chars with the RGBA values.
I tried converting the data to other formats within Blender, but that 
made the simulation too slow.

We are aiming to have a usable example of the simulation in a practical 
scenario by mid december.

Regards.
Gilberto


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