[Robotics] IK Armature Chains in GameEngine?
Florian Lier
blender at icram.de
Wed Jun 3 13:59:39 CEST 2009
Hey Benoit,
First things first, thanks!
Okay, as far as I understood you can "play" actions in the GE...
Maybe I wasn't precise enough: What I want is to controll the IK chain "live"
in the GE with a keyboard or mouse....
I have an empty object which is the target for the IK chain, when I create
a Sensor, Controller, Actuator for moving the empty object in the GE the
chain/arm doesn't move at all...
Is there any tuorial or howTo?
Cheers, Florian
---
MA
----- Original Message -----
From: benoit.bolsee at online.be
To: robotics at blender.org
Date: 03.06.2009 12:13:45
Subject: Re: [Robotics] IK Armature Chains in GameEngine?
> Yes, IK solver is fully supported in the game engine, at least if you
> take a bone of the same armature as target. Add a floating bone, make it
> the target of the IK chain, create Actions to control it and play the
> actions in the GE with the Action actuator: the IK solver will compute
> the chain in real time in the GE.
>
> Benoit
>
> > -----Original Message-----
> > From: robotics-bounces at blender.org
> > [mailto:robotics-bounces at blender.org] On Behalf Of Florian Lier
> > Sent: mercredi 3 juin 2009 11:37
> > To: robotics at blender.org
> > Subject: [Robotics] IK Armature Chains in GameEngine?
> >
> >
> > Hello everybody,
> >
> > I've modelled a robot arm including an IK Solver which works
> > quite well. The next step would be, moving the robot arm with
> > some input device in the GameEngine - my questions is: Is it
> > possible to include the IK Chain in the GameEngine?
> >
> > cheers,
> >
> > Florian
> >
> > ---
> > MA
> >
> >
> >
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> > Robotics mailing list
> > Robotics at blender.org
> > http://lists.blender.org/mailman/listinfo/robo> tics
> >
>
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