[Robotics] IK Armature Chains in GameEngine?
Benoit Bolsee
benoit.bolsee at online.be
Wed Jun 3 12:13:45 CEST 2009
Yes, IK solver is fully supported in the game engine, at least if you
take a bone of the same armature as target. Add a floating bone, make it
the target of the IK chain, create Actions to control it and play the
actions in the GE with the Action actuator: the IK solver will compute
the chain in real time in the GE.
Benoit
> -----Original Message-----
> From: robotics-bounces at blender.org
> [mailto:robotics-bounces at blender.org] On Behalf Of Florian Lier
> Sent: mercredi 3 juin 2009 11:37
> To: robotics at blender.org
> Subject: [Robotics] IK Armature Chains in GameEngine?
>
>
> Hello everybody,
>
> I've modelled a robot arm including an IK Solver which works
> quite well. The next step would be, moving the robot arm with
> some input device in the GameEngine - my questions is: Is it
> possible to include the IK Chain in the GameEngine?
>
> cheers,
>
> Florian
>
> ---
> MA
>
>
>
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