[Robotics] iTaSC branch available for test at graphicall.org
Benoit Bolsee
benoit.bolsee at online.be
Mon Jul 27 21:32:18 CEST 2009
Hi Florian,
I saw the group, very good idea thanks.
Yes building the iTaSC branch in Ubuntu should be straightforward
although I never did it. The scons building system is up the date and
should work in Linux. Here is the address of the branch:
https://svn.blender.org/svnroot/bf-blender/branches/itasc
It is parallel to the blender directory of the official blender2.5
branch.
If you can make a Ubuntu branch and test it with the demo file, I can
upload it to graphicall.
Regards,
Benoit
-----Original Message-----
From: robotics-bounces at blender.org [mailto:robotics-bounces at blender.org]
On Behalf Of Florian Lier
Sent: lundi 27 juillet 2009 20:36
To: Blender and Robotics
Subject: Re: [Robotics] iTaSC branch available for test at
graphicall.org
Hey,
ok - this excludes 2.5 for me - FOR NOW.
I was just thinking about switching to the iTaSC
branch and using the BGE for my master thesis, but
there are, as u said, too many limitations. So I will continue
my work on 2.49, which is still thrilling :)
My 2 cent:
I think your work will extremly push the process of
using blender in robotics, because building models, environments
and interactivly control those entities will be extremly "easy" in
comparison to other solutions.
I created a Blender and Robotics group on Vimeo, so adding videos
in this group will aggregate the knowledge...
Here's the link: http://www.vimeo.com/groups/blenderandrobotics
Cheers, Florian
P.S.:
If u don't have the time for a build u can send me the url of the
sources. I guess
building the iTaSC branch isn't extremly different from building the
"normal" 2.5...
Benoit Bolsee wrote:
OK, I'll make a Ubuntu build as soon as I can.
The BGE has a different Python API than Blender and unfortunately, there
is no API yet to get the pose matrix or the joint angle.
The 'old' blender API is available, however it would be of any use in
this case because the pose data is stored on the BGE side and would need
a special API to get it. This is something I will work on in the near
future.
2.5 is indeed strongly limited but improving everyday day. It is quite
possible to build a model in 2.49 and just open it in 2.5 and use the
new features. This is how I did the robot model in this demo. Editing in
2.5 is possible but very limited and still buggy. Linking data between
files is not yet possible unfortunately but the ogic editor and the BGE
is functional in 2.5.
Regards,
Benoit
-----Original Message-----
From: robotics-bounces at blender.org
[mailto:robotics-bounces at blender.org] On Behalf Of Florian Lier
Sent: lundi 27 juillet 2009 19:04
To: Blender and Robotics
Subject: Re: [Robotics] iTaSC branch available for test at
graphicall.org
Wow, this outstanding !!
I really want to test the build on Ubuntu!
A few questions:
1) 2.5 is strongly limited at the moment, is it possible to
create own
models?
2) Is the python API the same? Is is possible to use "old" python
scripts in the BGE?
Cheers, and again - nice work!
Florian
_______________________________________________
Robotics mailing list
Robotics at blender.org
http://lists.blender.org/mailman/listinfo/robotics
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.blender.org/pipermail/robotics/attachments/20090727/e0d5523e/attachment-0001.htm
More information about the Robotics
mailing list