[Robotics] iTaSC branch available for test at graphicall.org

Ruben Smits ruben.smits at mech.kuleuven.be
Thu Jul 30 14:20:57 CEST 2009


On Mon, Jul 27, 2009 at 9:32 PM, Benoit Bolsee<benoit.bolsee at online.be> wrote:
> Hi Florian,
>
> I saw the group, very good idea thanks.
> Yes building the iTaSC branch in Ubuntu should be straightforward although I
> never did it. The scons building system is up the date and should work in
> Linux. Here is the address of the branch:
>
> https://svn.blender.org/svnroot/bf-blender/branches/itasc

I get the following error while building the itasc branch on my ubuntu
jaunty system:

====> make all in intern/itasc
make[2]: sdl-config: Command not found
make[2]: sdl-config: Command not found
make[2]: sdl-config: Command not found
mkdir: cannot create directory
`/home/rsmits/workspace/blender-itasc/obj/linux-glibc2.9-x86_64/intern/intern/itasc':
No such file or directory

I guess the problem is the double intern listing in the path, probably
something wrong in some makefile, i looked around a bit but did not
found out yet where the error comes from

> It is parallel to the blender directory of the official blender2.5 branch.
>
> If you can make a Ubuntu branch and test it with the demo file, I can upload
> it to graphicall.
>
> Regards,
> Benoit
>
>
> -----Original Message-----
> From: robotics-bounces at blender.org [mailto:robotics-bounces at blender.org] On
> Behalf Of Florian Lier
> Sent: lundi 27 juillet 2009 20:36
> To: Blender and Robotics
> Subject: Re: [Robotics] iTaSC branch available for test at graphicall.org
>
> Hey,
>
> ok - this excludes 2.5 for me - FOR NOW.
> I was just thinking about switching to the iTaSC
> branch and using the BGE for my master thesis, but
> there are, as u said, too many limitations. So I will continue
> my work on 2.49, which is still thrilling :)
>
> My 2 cent:
> I think your work will extremly push the process of
> using blender in robotics, because building models, environments
> and interactivly control those entities will be extremly "easy" in
> comparison to other solutions.
>
> I created a Blender and Robotics group on Vimeo, so adding videos
> in this group will aggregate the knowledge...
>
> Here's the link: http://www.vimeo.com/groups/blenderandrobotics
>
>
> Cheers, Florian
>
> P.S.:
> If u don't have the time for a build u can send me the url of the sources. I
> guess
> building the iTaSC branch isn't extremly different from building the
> "normal" 2.5...
>
>
> Benoit Bolsee wrote:
>
> OK, I'll make a Ubuntu build as soon as I can.
> The BGE has a different Python API than Blender and unfortunately, there
> is no API yet to get the pose matrix or the joint angle.
> The 'old' blender API is available, however it would be of any use in
> this case because the pose data is stored on the BGE side and would need
> a special API to get it. This is something I will work on in the near
> future.
>
> 2.5 is indeed strongly limited but improving everyday day. It is quite
> possible to build a model in 2.49 and just open it in 2.5 and use the
> new features. This is how I did the robot model in this demo. Editing in
> 2.5 is possible but very limited and still buggy. Linking data between
> files is not yet possible unfortunately but the ogic editor and the BGE
> is functional in 2.5.
>
> Regards,
> Benoit
>
>
>
> -----Original Message-----
> From: robotics-bounces at blender.org
> [mailto:robotics-bounces at blender.org] On Behalf Of Florian Lier
> Sent: lundi 27 juillet 2009 19:04
> To: Blender and Robotics
> Subject: Re: [Robotics] iTaSC branch available for test at
> graphicall.org
>
>
> Wow, this outstanding !!
>
> I really want to test the build on Ubuntu!
>
> A few questions:
>
> 1) 2.5 is strongly limited at the moment, is it possible to
> create own
> models?
> 2) Is the python API the same? Is is possible to use "old" python
> scripts in the BGE?
>
>
> Cheers, and again - nice work!
>
> Florian
>
>
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>
>
>


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