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<DIV><SPAN class=812072719-27072009><FONT color=#0000ff size=2 face=Arial>Hi
Florian,</FONT></SPAN></DIV>
<DIV><SPAN class=812072719-27072009><FONT color=#0000ff size=2
face=Arial></FONT></SPAN> </DIV>
<DIV><SPAN class=812072719-27072009><FONT color=#0000ff size=2 face=Arial>I saw
the group, very good idea thanks. </FONT></SPAN></DIV>
<DIV><SPAN class=812072719-27072009><FONT color=#0000ff size=2 face=Arial>Yes
building the iTaSC branch in Ubuntu should be straightforward although I never
did it. The scons building system is up the date and should work in Linux.
</FONT></SPAN><SPAN class=812072719-27072009><FONT color=#0000ff size=2
face=Arial>Here is the address of the branch: </FONT></SPAN></DIV>
<DIV><SPAN class=812072719-27072009><FONT color=#0000ff size=2
face=Arial></FONT></SPAN> </DIV>
<DIV><SPAN class=812072719-27072009><FONT color=#0000ff size=2 face=Arial><A
href="https://svn.blender.org/svnroot/bf-blender/branches/itasc">https://svn.blender.org/svnroot/bf-blender/branches/itasc</A></FONT></SPAN></DIV>
<DIV><SPAN class=812072719-27072009><FONT color=#0000ff size=2
face=Arial></FONT></SPAN> </DIV>
<DIV><SPAN class=812072719-27072009><FONT color=#0000ff size=2 face=Arial>It is
parallel to the blender directory of the official blender2.5 branch.
</FONT></SPAN></DIV>
<DIV><SPAN class=812072719-27072009><FONT color=#0000ff size=2
face=Arial></FONT></SPAN> </DIV>
<DIV><FONT face=Arial><FONT size=2><FONT color=#0000ff><SPAN
class=812072719-27072009>If you can make a Ubuntu branch and test it with the
demo file, I can upload it to graphicall.</SPAN></FONT></FONT></FONT></DIV>
<DIV><FONT face=Arial><FONT size=2><FONT color=#0000ff><SPAN
class=812072719-27072009></SPAN></FONT></FONT></FONT> </DIV>
<DIV><FONT face=Arial><FONT size=2><FONT color=#0000ff><SPAN
class=812072719-27072009>Regards,</SPAN></FONT></FONT></FONT></DIV>
<DIV><FONT face=Arial><FONT size=2><FONT color=#0000ff><SPAN
class=812072719-27072009>Benoit</SPAN></FONT></FONT></FONT></DIV>
<DIV><SPAN class=812072719-27072009><FONT color=#0000ff size=2
face=Arial> </FONT></SPAN></DIV>
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style="BORDER-LEFT: #0000ff 2px solid; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0px">
<DIV></DIV>
<DIV dir=ltr lang=en-us class=OutlookMessageHeader align=left><FONT size=2
face=Tahoma>-----Original Message-----<BR><B>From:</B>
robotics-bounces@blender.org [mailto:robotics-bounces@blender.org] <B>On
Behalf Of </B>Florian Lier<BR><B>Sent:</B> lundi 27 juillet 2009
20:36<BR><B>To:</B> Blender and Robotics<BR><B>Subject:</B> Re: [Robotics]
iTaSC branch available for test at
graphicall.org<BR><BR></FONT></DIV>Hey,<BR><BR>ok - this excludes 2.5 for me -
FOR NOW.<BR>I was just thinking about switching to the iTaSC<BR>branch and
using the BGE for my master thesis, but<BR>there are, as u said, too many
limitations. So I will continue<BR>my work on 2.49, which is still thrilling
:)<BR><BR>My 2 cent:<BR>I think your work will extremly push the process
of<BR>using blender in robotics, because building models, environments<BR>and
interactivly control those entities will be extremly "easy" in<BR>comparison
to other solutions.<BR><BR>I created a Blender and Robotics group on Vimeo, so
adding videos<BR>in this group will aggregate the knowledge...<BR><BR>Here's
the link: <A class=moz-txt-link-freetext
href="http://www.vimeo.com/groups/blenderandrobotics">http://www.vimeo.com/groups/blenderandrobotics</A><BR><BR><BR>Cheers,
Florian<BR><BR>P.S.: <BR>If u don't have the time for a build u can send me
the url of the sources. I guess<BR>building the iTaSC branch isn't extremly
different from building the "normal" 2.5...<BR><BR><BR>Benoit Bolsee wrote:
<BLOCKQUOTE cite=mid:13BEA82E4FEB45AEB13E9A4B7F867AB1@Benoit95 type="cite"><PRE wrap="">OK, I'll make a Ubuntu build as soon as I can.
The BGE has a different Python API than Blender and unfortunately, there
is no API yet to get the pose matrix or the joint angle.
The 'old' blender API is available, however it would be of any use in
this case because the pose data is stored on the BGE side and would need
a special API to get it. This is something I will work on in the near
future.
2.5 is indeed strongly limited but improving everyday day. It is quite
possible to build a model in 2.49 and just open it in 2.5 and use the
new features. This is how I did the robot model in this demo. Editing in
2.5 is possible but very limited and still buggy. Linking data between
files is not yet possible unfortunately but the ogic editor and the BGE
is functional in 2.5.
Regards,
Benoit
</PRE>
<BLOCKQUOTE type="cite"><PRE wrap="">-----Original Message-----
From: <A class=moz-txt-link-abbreviated href="mailto:robotics-bounces@blender.org">robotics-bounces@blender.org</A>
[<A class=moz-txt-link-freetext href="mailto:robotics-bounces@blender.org">mailto:robotics-bounces@blender.org</A>] On Behalf Of Florian Lier
Sent: lundi 27 juillet 2009 19:04
To: Blender and Robotics
Subject: Re: [Robotics] iTaSC branch available for test at
graphicall.org
Wow, this outstanding !!
I really want to test the build on Ubuntu!
A few questions:
1) 2.5 is strongly limited at the moment, is it possible to
create own
models?
2) Is the python API the same? Is is possible to use "old" python
scripts in the BGE?
Cheers, and again - nice work!
Florian
</PRE></BLOCKQUOTE><PRE wrap=""><!---->
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