[Robotics] iTaSC branch available for test at graphicall.org

Florian Lier blender at icram.de
Mon Jul 27 19:04:29 CEST 2009


Wow, this outstanding !!

I really want to test the build on Ubuntu!

A few questions:

1) 2.5 is strongly limited at the moment, is it possible to create own 
models?
2) Is the python API the same? Is is possible to use "old" python 
scripts in the BGE?


Cheers, and again - nice work!

Florian

Benoit Bolsee wrote:
> Hi,
>
> The iTaSC project with the KUL reached a point where it is possible to
> test the new solver in Blender and in the GameEngine. This answers some
> questions earlier on this list about the possibility to track external
> targets in the GameEngine. With the itasc branch it is now possible with
> the new solver but also with the old solver. However, only the new
> solver will product better results as it is stateful and ensures
> consistency in the movements of the robots.
>
> Watch this short demo: http://vimeo.com/5771805
>
> The build can be found at graphicall.org. Here is a direct link:
> http://graphicall.org/builds/builds/showbuild.php?action=show&id=1080
>
> This is a Windows build but I can make a Linux (Ubuntu) if needed. 
>
> More info on the new solver:
> http://wiki.blender.org/index.php/Dev:Source/GameEngine/RobotIKSolver
>
> Demo file:
> http://www.graphicall.org/ftp/ben2610/industrial_robot_B25.blend
>
> This build is based on Blender 2.5. 
> Blender 2.5 is still heavily work in progress; there are bugs and
> missing features, but it is possible to work with it. 
>
> Regards,
> Benoit
>
> _______________________________________________
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> Robotics at blender.org
> http://lists.blender.org/mailman/listinfo/robotics
>
>   



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