[Robotics] iTaSC branch available for test at graphicall.org

Benoit Bolsee benoit.bolsee at online.be
Mon Jul 27 11:17:11 CEST 2009


Hi,

The iTaSC project with the KUL reached a point where it is possible to
test the new solver in Blender and in the GameEngine. This answers some
questions earlier on this list about the possibility to track external
targets in the GameEngine. With the itasc branch it is now possible with
the new solver but also with the old solver. However, only the new
solver will product better results as it is stateful and ensures
consistency in the movements of the robots.

Watch this short demo: http://vimeo.com/5771805

The build can be found at graphicall.org. Here is a direct link:
http://graphicall.org/builds/builds/showbuild.php?action=show&id=1080

This is a Windows build but I can make a Linux (Ubuntu) if needed. 

More info on the new solver:
http://wiki.blender.org/index.php/Dev:Source/GameEngine/RobotIKSolver

Demo file:
http://www.graphicall.org/ftp/ben2610/industrial_robot_B25.blend

This build is based on Blender 2.5. 
Blender 2.5 is still heavily work in progress; there are bugs and
missing features, but it is possible to work with it. 

Regards,
Benoit



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